Add skill checks to every single action in a new game mode
From catch, to unhook, hook, cleansing totems... this game mode gives you +50%BPs great deal
From catch, to unhook, hook, cleansing totems... this game mode gives you +50%BPs great deal
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Comments
A new game mode should implement new objectives, new mechanics etc. and not just increasing the action with more skillchecks
I dont understand why totems dont have skillchecks anyway.
But I dont see a reason to put skillchecks on unhooking/hooking. Skillchecks on the killerside would be pretty devastating since you have to take care of a lot of things already.
Also I believe the way how skillchecks work needs to be reworked
Skillchecks are clientside and not affected by latency. If you cant hit unnerving presence skillchecks, then you need to practice a bit more I guess
even for stepping forward
I used to play on PC but my PC died so i'm playing on console now. Skillchecks on console are a mess sometimes, just like @LyrSteam6510 said
As soon as a skill check pops up and someone gets hit, there's sudden lag and I miss the skill check.
It happens when I run New Part and as soon as I'm about to hit R1, someone gets hit and I miss the skill check.