Changes to weaker perks and stronger perks

I made some ideas on how to change perks so that maybe the perk pool would get mixed up in the slightest. I tried to stay away from completely reworking perks and stick to small changes. Tell me what you think and leave death threats down below as well


Coup de grace- 2 Stacks per gen done


Bite the bullet- Effects apply to people who heal you as well as yourself


Repressed alliance- you can now unblock the gen after blocking it


Boon COH- Man idek what to do with this


Borrowed time- Mending time reduced by 3 seconds, duration increased to 15 seconds. You now have no Collison while BT is active. BT is deactivated if you unhook a survior or interact with a exit gate


Dead hard- Dash distance reduced however you still can't be hurt while in animation


Noed- Haste status effect removed


DS- Deactivates if you exit a locker or interact with exit Gate


Blood echo- Cool down removed (I'm aware this may be a slight to powerful but I'm not sure)


Brutal strength- Breaking speed is improved to 30% and you can pick up survivors faster


Claustrophobia- Distanced increased to 48 meters


Hangman trick- Hitting a survivor while they are sabotaging a Hook will pause the survivors wiggle progress


Lethal pursuer- All survivors are shown to you after all gens are completed for 8 seconds


Make your choice- Cooldown removed


Trail of torment- Cooldown reduced to 40 seconds

Comments

  • Coup - Maybe but then it should probably be reduced back to 60%.

    Bite the Bullet - Sure.

    Repressed - Doesn't need any changes.

    COH - Idk either. To make it fair with a numbers-only tweak it'd have to be nerfed into the ground pretty much. The whole system of boons kinda dictates that the perks can't be very strong. Tbh I wish they'd just delete it and make a new boon from scratch to replace it.

    BT - That doesn't work because it actually betrays survivors who got unhooked without it; that is, if the unhooked survivor has collision the killer can see that and know they don't have BT and just down them. Having no collision should 100% be a thing if it becomes basekit though.

    DH - Maybe.

    NOED - That doesn't fix the problem most people (including myself) have with it. The perk isn't overpowered, just extremely badly designed. It needs a complete rework, not a nerf.

    DS - Doesn't need any changes.

    Blood Echo - It'd still be too weak even with no cooldown. Hemorrhage doesn't do hardly anything so survivors without exhaustion perks basically aren't affected by it. It needs another added effect to be worth using at all.

    Brutal Strength - Doesn't need a buff to pallet breaking speed. The picking up survivors part might be funny though

    Claustrophobia - Sure.

    Hangman's Trick - Probably not enough to make it viable but it'd be something.

    Lethal Pursuer - Bitter murmur already does that

    MYC - Doesn't need any changes.

    Trail of Torment - Sure.