COH Rework idea

So I was thinking of a way COH could become nerfed without making it OP and without being super weak. The idea I ended up having was very spur of the moment but I enjoyed it a lot.

COH:

-No longer increases healing speed

-No longer allows self healing without a medkit

-New effect: The next time you become injured COH will activate if a totem is blessed. While not in a chase, COH will begin filling your healing bar at 2.5% per second until you are fully healed. After being active for 40,60,80 seconds, COH will snuff itself out. COH is not active while you are being healed or while you are down or while healthy.

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