Hex: Ruin - So good and yet so bad

In some games RNG gives me awesome location for the totem. But most games it's on the other side of map, directly in front of a survivor and 20 seconds after the match starts: PUFF

It feels so often as a wasted perk slot :| :'(

Comments

  • I'd love to see a fix on totem perks in general honestly. Like Devour Hope is an extremely strong perk, but how often do killers see Mori value out of it? Totem perks are fun to play around with sometimes, but as serious viable builds, Ruin is the only perk worth running and it's barely worth running at that.

  • Simple fix allow the killer to pick the totem spot. All dull totems are designated with a blue/yellow glow. A simple solution to a simple problem your welcome. 
  • It's not that Hex:Ruin is "good", it's just that it's basically all we have and the games are so short that we're essentially forced to run it.