Hex rework
I get annoyed every 2 games just because most of the time there is no reason to pick hex, even if they are useful. My ruin gets destroyed even before it can degrade 10% of a generator. So, how about not spawning hexes until they give some kind of effect?
For example: hex ruin doesn't spawn until it degrades 1 full generator in total, hex devour hope (sorry I don't speak english that good) appears only after 2-3 tokens, crowd control = 3-5 windows and so on. It wouldn't be unbalanced and you could actually rely on it. But there must be an exception for noed, it should spawn as soon as the last gen is complete but as further as possible from all survivors.
About boons: a lot of people said that but I think they should have some kind of timer like a minute or 3 to place them back, it is so frustrating to destroy them every 30 sec. The effect itself is now +- balanced, at least for me, who isn't the best player at all, but not a bad one.
Also, FIX some totems spawn, like in front of a gen. It is just a mockery.
Thx for wasting your time.
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