Should the killer be able to choose hex spawns according to the locations made by behaviour

I'm still not sure if killers should have complete freedom to place hexes wherever they want because I can see some of them putting some hexes in narnia dud, but I don't see problems with the killer being able to place hexes in places that the behaviour itself did.

for example, there is an "X" number of possibilities with which totems can appear on a given map, the killer should be able to choose which of these places his totem is more hidden and safe, but you should also remember that boons exist, putting hexes in some places can be critical if blessed.

Comments

  • This is what the 4v1 Resident Evil Resistance does called "map presets". What happens is (at least with this game) eventually most killers will decide the best/most hidden spots on each map, it will then be meta. Then survivors will beeline to those locations and memorize them.

  • @BenSanderson55 said:

    This is what the 4v1 Resident Evil Resistance does called "map presets". What happens is (at least with this game) eventually most killers will decide the best/most hidden spots on each map, it will then be meta. Then survivors will beeline to those locations and memorize them.

    That's why I'll be smart and place my hex directly in front of survivors as they spawn, they'll never suspect that. Oh...

  • @BenSanderson55 said:

    This is what the 4v1 Resident Evil Resistance does called "map presets". What happens is (at least with this game) eventually most killers will decide the best/most hidden spots on each map, it will then be meta. Then survivors will beeline to those locations and memorize them.

    you lose or you lose, I get it.

  • Indeed. Hex perks are just a lost cause at this point. Save those for the content creators to "showcase" how potent they are, or whatever, and ignore them like the plague.

  • I've toyed around with how to rework these so they're not so rng (clutch or useless).

    -One is your idea but i mentioned the problem with that.

    -Another is improve the totem spawns where they're all in good spots (several of them)

    -Move totems spawns on a regular basis (like each time there's a new update or killer).

    -Get rid of hexs entirely and slightly nerf them so you have them all game like a regular perk (example: ruin 100% instead of 200% but not a hex)

    -Some sort of timer like no hexs can be cleansed until 2 gens are done or some other prerequisite.

    Had other ideas can't think of them atm.