SBMM is completely broken right now

It really sucks playing as a survivor right now. 5 games in a row and didn't get to end game once. I keep getting matched with survivors that have 200 hours and below. I can easily at least tie every game as killer and my wins are practically handed to me by going against bad teams. Just don't play survivor it's in such a bad state.

Comments

  • @gendoss said:

    It really sucks playing as a survivor right now. 5 games in a row and didn't get to end game once. I keep getting matched with survivors that have 200 hours and below. I can easily at least tie every game as killer and my wins are practically handed to me by going against bad teams. Just don't play survivor it's in such a bad state.

    And here's me with 450 hours getting sweatsquads with 2000 hours each multiple times in a row.

    I think there are just a lot of survivors playing, and not enough killers to go around. I think there are also a lot of lobby dodges happening which...I should honestly be doing more.

  • Was it working at some point? i think not, the old MM was much better. The new one did nothing more than make SoloQ miserable, and increase the frequency of SWF squads while playing killer.

  • @Irisora said:

    Was it working at some point? i think not, the old MM was much better. The new one did nothing more than make SoloQ miserable, and increase the frequency of SWF squads while playing killer.

    It was for me. Almost all of my games ended up being 2Ks when it first came out.

  • @Irisora said:

    Was it working at some point? i think not, the old MM was much better. The new one did nothing more than make SoloQ miserable, and increase the frequency of SWF squads while playing killer.

    Not from my experiences.

    Ranks were awful for someone just starting out. Literally every game was either a smurf with multiple hundreds of hours more than me, a SWF of smurfs or just a SWF of purple and red ranks. The games where I actually felt like I had a chance were in the minority.

    Right now, we are waiting on the next step of SBMM changes, which should tweak things so that when there aren't many killers on or when lobby dodges happen we don't get thrown to the wolves.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2773984#Comment_2773984

    It was for me. Almost all of my games ended up being 2Ks when it first came out.

    Thats the big flaw of this new MM. You have to survive, if not even if you are the best of the team, it means nothing to this SBMM and it pair you more and more with potatoes. While with the old MM skill was measured by emblems which was more accurate.

  • @Irisora said:

    https://forum.deadbydaylight.com/en/discussion/comment/2773988#Comment_2773988

    Thats the big flaw of this new MM. You have to survive, if not even if you are the best of the team, it means nothing to this SBMM and it pair you more and more with potatoes. While with the old MM skill was measured by emblems which was more accurate.

    You think the old emblem system was better? I remember regularly being matched with survivors that had 80 hours. I have 2000.

  • @gendoss said:

    It really sucks playing as a survivor right now. 5 games in a row and didn't get to end game once. I keep getting matched with survivors that have 200 hours and below. I can easily at least tie every game as killer and my wins are practically handed to me by going against bad teams. Just don't play survivor it's in such a bad state.

    Yep I can’t get not one good teammate in these matches and it sucks. Forces me to play with friends

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2773984#Comment_2773984

    Not from my experiences.

    Ranks were awful for someone just starting out. Literally every game was either a smurf with multiple hundreds of hours more than me, a SWF of smurfs or just a SWF of purple and red ranks. The games where I actually felt like I had a chance were in the minority.

    Right now, we are waiting on the next step of SBMM changes, which should tweak things so that when there aren't many killers on or when lobby dodges happen we don't get thrown to the wolves.

    What you are describing still happens a lot. And in both sides.. Killers with 2k hours or considerably more skill that the team you get are still a thing.

    I have more than 2k hours and i still get baby dwights with vanilla outfits that DC or go AFK after getting hook.. From my experience SBMM did not change a thing other than making it worse.

  • @Irisora said:

    https://forum.deadbydaylight.com/en/discussion/comment/2773993#Comment_2773993

    What you are describing still happens a lot. And in both sides.. Killers with 2k hours or considerably more skill that the team you get are still a thing.

    I have more than 2k hours and i still get baby dwights with vanilla outfits that DC or go AFK after getting hook.. From my experience SBMM did not change a thing other than making it worse.

    3 matches today and 2 camping bubbas yay

  • @Irisora said:

    https://forum.deadbydaylight.com/en/discussion/comment/2773993#Comment_2773993

    What you are describing still happens a lot. And in both sides.. Killers with 2k hours or considerably more skill that the team you get are still a thing.

    I have more than 2k hours and i still get baby dwights with vanilla outfits that DC or go AFK after getting hook.. From my experience SBMM did not change a thing other than making it worse.

    Nowhere near as much as it happened before. Now, rather than 2/3 matches being poop, it's more like 2/5. That's an improvement.

    It is not perfect, but 'perfect' will always be the enemy of 'good', and even more so 'better'.

    @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2774001#Comment_2774001

    You think the old emblem system was better? I remember regularly being matched with survivors that had 80 hours. I have 2000.

    I think one of my earliest threads ever is still available, where I showed a postgame lobby with 4 players with 5000+ hours against me with 12.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2774001#Comment_2774001

    You think the old emblem system was better? I remember regularly being matched with survivors that had 80 hours. I have 2000.

    Yes it was better, it also had its flaws. But i could escape a lot more as survivor with the old MM because the survivors i was being matched were more consistent in skill. Now you almost always get bots as teammates.. before it was maybe 2 or 3 times in 10 games.

    And as a killer it was more chill also. Now its SWF most of the times. My emblem system experience was much better when you compare it to this SBMM.

    It was not perfect i know, and people demanded something better and new (including myself). But it didn't go well imo. SBMM is just worse.

  • Funny how people think having X amount of hours in a game means having skill xD

  • @Grimzy said:

    Funny how people think having X amount of hours in a game means having skill xD

    With 200 hours i was playing Myers with this perks...

    20161210170317_1.jpg

    Like most games hours mean something.. Especially in DBD.

  • @Grimzy said:

    Funny how people think having X amount of hours in a game means having skill xD

    No.

    But it does mean people have experience, which is a component of skill unless you are some sort of wunderkind prodigy.

  • @[Deleted User] said:

    How can they claim that it even has the bare minimum ability to accurately determine match outcome, anyway (which is completely irrelevant to the end user but hey)? How does it factor in maps/map offerings, last second swaps, items, add-ons, perks, etc etc?

    What the hell is this system good for if I still face babies (when I even play) and people I know that have far less hours face gods? And yet still have decently long queue times...

    The system is broke and it only continues to exist due to pride and ignorance.

    This was even more true of ranks.

    SBMM has issues (especially right now, with so many killers seemingly jumping ship) but it's certainly better than ranks were.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2774059#Comment_2774059

    Continuing off of this...

    ...wouldn't the system being able to so accurately indicate match outcome actually be indicative of a massive flaw in the system? IE it matching people of vastly different skill being so often that yeah...no ######### it's going to predict the outcome. If it was a functional system, it would successfully predict match outcome far less often since the skill of the players in a match should be around equal, making it almost a coin toss each match. Obviously not a true 50/50, but still.

    Am I crazy or did Patrick pat himself on the back for something that's still a complete loss for him and the system he wants to peddle?

    They scrapped the elaborated emblem system which took years of work that measured every skill you can develop at the game (the 4 emblems for survivor and killer)

    With something more simplistic (SBMM) which measure ""Skill"" by only kills and escapes.

    When you look at it this way, you can't expect SBMM to be better. For me its not only worse but also fails at measure skill cause kills and escapes its a pretty vague condition to measure a matchmaking for this game. Cause kills and escapes do not depend only on you but mostly on others.

  • @Irisora said:

    https://forum.deadbydaylight.com/en/discussion/comment/2774071#Comment_2774071

    They scrapped the elaborated emblem system which took years of work that measured every skill you can develop at the game (the 4 emblems for survivor and killer)

    With something more simplistic (SBMM) which measure ""Skill"" by only kills and escapes.

    When you look at it this way, you can't expect SBMM to be better. For me its not only worse but also fails at measure skill cause kills and escapes its a pretty vague condition to measure a matchmaking for this game. Cause kills and escapes do not depend only on you but mostly on others.

    The emblem system...didn't work. They put all that work into something that was broken from word 'go'.

    It capped out so low and was so easy to smurf on that people were able to 100 win streaks with no addons on pre rework Plague, and even Fog Whisperers admitted to deranking to stomp newbies.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2774088#Comment_2774088

    The emblem system...didn't work. They put all that work into something that was broken from word 'go'.

    It capped out so low and was so easy to smurf on that people were able to 100 win streaks with no addons on pre rework Plague, and even Fog Whisperers admitted to deranking to stomp newbies.

    It just needed more work, a few tweaks. But the devs decided to go the easy way.. kills and escapes like if this was some generic competitive shooter..

    Which btw let me say that this turn the game had was a pretty toxic one, and with toxic i mean unhealthy for the game.. it changed the way people play the game a lot and not for good.

  • @Grimzy said:

    Funny how people think having X amount of hours in a game means having skill xD

    There's a correlation between play time and skill. In every thing that involves skill experience will always increase your skill.