Rebuttal to the Lead Game Designer's answers for not including hooks/shots on goal
Deleting this post in reply to mod, i made too many threads.
Deleting this post in reply to mod, i made too many threads.
Read THIS post.
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Comments
Attempting to do the final generator in a 1 v 2 is absolutely not a skilled play. Very few 2 v 1s have the coordination to pull that off and you're suggesting it should be attempted in soloQ.
At this point, the only thing that matters is if the killer wants to slug and get both of you or risk 1 getting hatch.
So.... you're suggesting what?
Both players hide in a corner for 20 minutes and hope the Killer finds the other guy first?
You know this type of gameplay should not be encouraged right
Say you both die in this scenario. What happens?? You died, your MMR goes down, you face sightly less skilled opponents until you CAN survive. That's it. Nothing else happens. It doesn't actually change your game any, you don't lose anything by dying, and you don't really gain anything for not dying or having high MMR. You're complaining about something that has no effect other than who you're facing, and it takes the data from many games not just one specific game or scenario.
The only thing that has any affect outside of each match is the amount of BP you gain, which is only used for grades and investing into characters. And if a person is hiding all game and not doing anything but just escaping, they're not gaining any bp, no pips to go towards their grades, and they will continue to face even harder opponents. Sooo... I'm not seeing a downside. So you died? Boo hoo. Did you do stuff? Did you gain Bp? Cool, ggs next match.
That would be a bad system as it supports a constant rise and fall in MMR, for a player that should otherwise be a NET POSITIVE and climbing in rank.
I didn't propose a system? I was simply saying that nothing happens from you dying. Nothing.
Also, that's how MMR works in all games that have it. All. It constantly rises and falls as you play, that's how it's supposed to be. Only in this game it doesn't matter if it changes. What do you get for being high MMR? Absolutely nothing.
I am suggesting that the example you provided is poor because at that point in the game there is no genuine opportunity for survivors to earn MMR regardless. You know, unless it's versus a Myers who is out of ammo or a deathslinger on Mothers Dwelling. Either way the last 2 would have to work together regardless.
The only play left is the hatch, which is null for the purposes of MMR. This is an asymmetrical game and the killer has assumed full control by this point.
MMR is about averaging, not highlighting lucky or unlucky edge cases.