Comments

  • @halluminium said:

    What if generator repair speeds were changed based on a hooks to gens completed ratio.

    If the killer gets a ton of hooks without a single generator being completed, the generator repair speed would increase, helping the survivors in a normally unwinnable situation.

    If the survivors do a gen or two without being hooked at least a couple of times, the generator repair speed would decrease, helping the killer in a normally unwinnable situation.

    This would help killers who have a slow start (trapper, most lower-tier killers).

    In most matches, where the killer is powerful enough to keep up and the map is a fair size, the gen speed changes wouldn't be noticeable.

    It's really bad idea to make it around hooks -> tunneling would be even better.

    You definetly don't want to see Tombstone Myers against this too.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/305551/dynamic-gen-repair-speeds

    It's really bad idea to make it around hooks -> tunneling would be even better.

    You definetly don't want to see Tombstone Myers against this too.

    Maybe make it about kills rather then hooks either way it would need a crap ton of testing to find the right amount of speed but we are going to get that fance beta tool that would be great for testing