What if generator repair speeds were changed based on a hooks to gens completed ratio.
If the killer gets a ton of hooks without a single generator being completed, the generator repair speed would increase, helping the survivors in a normally unwinnable situation.
If the survivors do a gen or two without being hooked at least a couple of times, the generator repair speed would decrease, helping the killer in a normally unwinnable situation.
This would help killers who have a slow start (trapper, most lower-tier killers).
In most matches, where the killer is powerful enough to keep up and the map is a fair size, the gen speed changes wouldn't be noticeable.
It's really bad idea to make it around hooks -> tunneling would be even better.
You definetly don't want to see Tombstone Myers against this too.
It's really bad idea to make it around hooks -> tunneling would be even better.
You definetly don't want to see Tombstone Myers against this too.
Maybe make it about kills rather then hooks either way it would need a crap ton of testing to find the right amount of speed but we are going to get that fance beta tool that would be great for testing
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It's really bad idea to make it around hooks -> tunneling would be even better.
You definetly don't want to see Tombstone Myers against this too.
Maybe make it about kills rather then hooks either way it would need a crap ton of testing to find the right amount of speed but we are going to get that fance beta tool that would be great for testing