Which Licensed Killer Power/game play style do you think needs reworked?

Mine would be Nemesis. He just doesn't feel like what one would assume such a powerful character to play like. He has no guns which are kind of his thing, he can't make the zombies more lethal like he can in the games, and speaking of Zombies....the AI for them is nothing compared to what it was in the Nemesis PTB. Something has been off about them ever since.

  1. Have Nemesis simply do a LUNGE attack to break pallets/walls. None of that walk up to the door.....stand in front of it for 2 seconds...then break it...slow animation BS. Just run up to a door, LUNGE hit and BAM its down. This guy tears through building walls like they are butter in his games. I feel that could've been incorporated better into his base kit.
  2. I also feel he needs to be given a random big weapon at some point during each match. It can be either a Flamethrower, Rocket Launcher, or Mini gun. A care package will drop for him by helicopter toward the end of the match as his final resort type of thing. Man that would've been way more epic than what we ended up getting.
  3. Most importantly, it would be really nice if he could make the Zombies more lethal by attaching the parasite to their heads like he can in RE3.. Or to be even more epic, any Survivor that is killed by him should just spawn another Zombie. I know they talked about limitations, but damn.. Make that happen someday. With the Zombie AI as bad as it is atm, I wouldn't see a problem with 3 - 4 Zombies on the map at one time depending on the # of Survivors that have been killed.

This is just my opinion. What (preferably Licensed) Killers do you guys think they missed the mark with in terms of "Power" or "play style" ?

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