Which one?
I want an advise from a good player.
Deathslinger,Sprit,Clown,Oni.
Which killer should I buy for rank 1 that has good perks and is good in chase?
I want an advise from a good player.
Deathslinger,Sprit,Clown,Oni.
Which killer should I buy for rank 1 that has good perks and is good in chase?
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Comments
Spirit, out of those 4.
For the love of god don't go getting into Deathslinger. Oni and Clown you may find some success if you really practice.
Spirit definitely!
Oni has trash perks but is very fun to play as
For the killer themselves, spirit. Maybe Oni.
For the perks, clown. PGtW alone is a great reason to get him, but he also has Bamboozle.
Spirit and Oni are very strong, to the point that they can reliably win without addons or perks when played well.
Clown probably has the best perk in Pop, unless you already own it from the shrine
Deathslinger is an odd spot where he is a hybrid normal and ranged killer with the drawbacks of both and the advantages of neither.
This is an interesting question, cause they're all good in very different ways.
Spirit is probably the most challenging of the bunch. Chases essentially turn into guesswork for survivors, but also for you too if your hearing isnt fantastic and you mostly go off scratch marks. Her power is decent for map traversal too. Spirit Fury is a solid perk that becomes terrifying when paired with Enduring. Haunted Grounds is very strong if paired with intel perks. Rancor is probably one of the most terrifying perks in the entire game, but you have to be able to track down the obsession specifically to make full use of it, which can be difficult.
Deathslinger, despite what most people will say, is still a strong killer. The small hitbox on his spear allows him to make some hits that huntress never could. It also has the unique ability of being the only ranged ability to be able to reposition survivors to your advantage. And the fact that he doesn't have to go out of his way to reload helps to not break the flow of chase. His perks however, aren't much to write home about. Gearhead gives you decent enough intel, but the fact that skill checks are inconsistent makes this perk also inconsistent. Retribution is best when paired with other perks, like for example, Haunted Grounds. You basically need to run it with other hex perks to incentivize survivors to destroy your totems in the first place. Dead Man's Switch is a perk I love in concept, but it doesn't actually end up being all too useful too often.
Oni is probably the one I'd reccomend the least right now. We're in the middle of a healing meta, and Oni suffers from it. You want to keep people injured , which CoH makes difficult. And your early game is weak because you essentially have no power starting off. Blood orb are fun because they both serve as a way to activate your power and an intel tool. And when you do get your power going, he can be terrifying. He can travers the map very fast and instadown survivors too. Although you kinda have to have a slug heavy playstyle to get the most of it. Perks also aren't too exciting. Zanshin tactics is helpful to newer players, but mostly useless to basically anyone else. Blood Echo can be hard to activate and get the most out of, but being able to inflict mass exhaustion is pretty cool. Nemesis is best used with other perks like Dead Man's Switch and Play With Your Food, it basically lets you choose your obsession by eating a pallet, the undetectable is just an added bonus.
Clown is probably the easiest to understand of the bunch. Purple clouds slow survivors down, yellow clouds speed you up. If you can slow survivors down and speed yourself up at the same time you can close the gap very fast. He also has a surprising amount of finesse to him. Instead of throwing bottles directly on top of people, you can toss them at places in order to corral survivors away from them. His skill ceiling isnt super high, but still higher than some people may realize. Perks are pretty decent too. Coulrophobia is probably the weakest of the bunch, people typically wont be healing in your TR much, and CoH kinda makes it irrelevant. Bamboozle is very useful for shutting down strong loops like Killer shack. If you vault strong windows ASAP in jungle gyms, it changes the way survivors have to play around them. PGTW is a very strong regression perk, but if you struggle to get downs, it won't do you much good.
I love all of these killers, so its hard to recommend one of them specifically, but I hope this helps you make an informed decision.