We Have A Cheater Problem - Remove DC Penalty

I know you're not doing anything against the wave of cheaters so at least remove the DC penalty.

Seriously this is getting out of hand. The amount of cheaters i got in the past days while playing killer is unreal.


Do something.. Anything.. But do something.

Comments

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723215#Comment_2723215

    'yet I have to see a casual game with DC penalties'

    IIRC: Overwatch will punish you for DCing too much, evne in casual modes.

    Rainbow 6: Siege will also punish you for leaving casual matches.

    League of Legends also punishes for leaving casual play, IIRC.

    Seriously; even casual games punish leaving, because devs don't want babies ruining the game for others.

    That's a good point, I used to play R6S pretty big time and kinda forgot that you do indeed get punished for leaving a match on casual but if I remember correctly you can still surrender?.

    Also with all due respect it doesn't make sense to have casual and ranked and punish players for playing casually on casual. I think it's wrong because that's the entire point of a casual mode. It's for people who want to play for fun or for people who are busy or have a terrible connection and don't want to incur DC penalties, but hey that's just my opinion.

  • @drakonukaris said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723235#Comment_2723235

    That's a good point, I used to play R6S pretty big time and kinda forgot that you do indeed get punished for leaving a match on casual but if I remember correctly you can still surrender?.

    Also with all due respect it doesn't make sense to have casual and ranked and punish players for playing casually on casual. I think it's wrong because that's the entire point of a casual mode. It's for people who want to play for fun or for people who are busy or have a terrible connection and don't want to incur DC penalties, but hey that's just my opinion.

    If you (a hypthetical 'you', not you in particular, drakonukaris) have 'a terrible connection'; you should not be playing a game where you have teammates and opponents (depending on if you play Survivor or Killer) who rely on you not dropping to enjoy a full match.

    Someone logging into a small-scale PvP-only game, where one drop can upset the game, while they KNOW they drop allot, is being incredibly selfish. They are ruining the game for 4 others people because they want to play, and only what they want matters to them, so the people they are paired with can 'deal with it' when they disconnect due to bad internet.

    And that's WHY disconnects need to be in casual games; because no one else is having fun when someone who disconnects every 2 minutes is ruining round after round. Even if it's not ranked.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723215#Comment_2723215

    One of the biggest reasons the forfeit works with Rocket League is because the teams each have the same number of players, so it always feels even. With the same system in DbD, you essentially end up where 4 people decide for 1 whether the game continues or not, which will never feel fair for the 1, even were they to give them max BP after.

    True, also Rocket League matchmaking is much faster so it's not such a big deal when a forfeit happens.

    I have an idea, what if the survivors could request a forfeit, 3/4 vote and then the killer has to decide whether to accept it or not. The same would also be applied for killer, 3/4 survivors would have to agree to let the killer forfeit. What do you think of that?.

  • the game is in its worst state ever... and devs dont care sadly.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723299#Comment_2723299

    If you (a hypthetical 'you', not you in particular, drakonukaris) have 'a terrible connection'; you should not be playing a game where you have teammates and opponents (depending on if you play Survivor or Killer) who rely on you not dropping to enjoy a full match.

    Someone logging into a small-scale PvP-only game, where one drop can upset the game, while they KNOW they drop allot, is being incredibly selfish. They are ruining the game for 4 others people because they want to play, and only what they want matters to them, so the people they are paired with can 'deal with it' when they disconnect due to bad internet.

    And that's WHY disconnects need to be in casual games; because no one else is having fun when someone who disconnects every 2 minutes is ruining round after round. Even if it's not ranked.

    Fair enough, I agree with you.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723215#Comment_2723215

    One of the biggest reasons the forfeit works with Rocket League is because the teams each have the same number of players, so it always feels even. With the same system in DbD, you essentially end up where 4 people decide for 1 whether the game continues or not, which will never feel fair for the 1, even were they to give them max BP after.

    True, also Rocket League matchmaking is much faster so it's not such a big deal when a forfeit happens.

    I have an idea, what if the survivors could request a forfeit, 3/4 vote and then the killer has to decide whether to accept it or not. The same would also be applied for killer, 3/4 survivors would have to agree to let the killer forfeit. What do you think of that?.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723299#Comment_2723299

    If you (a hypthetical 'you', not you in particular, drakonukaris) have 'a terrible connection'; you should not be playing a game where you have teammates and opponents (depending on if you play Survivor or Killer) who rely on you not dropping to enjoy a full match.

    Someone logging into a small-scale PvP-only game, where one drop can upset the game, while they KNOW they drop allot, is being incredibly selfish. They are ruining the game for 4 others people because they want to play, and only what they want matters to them, so the people they are paired with can 'deal with it' when they disconnect due to bad internet.

    And that's WHY disconnects need to be in casual games; because no one else is having fun when someone who disconnects every 2 minutes is ruining round after round. Even if it's not ranked.

    Fair enough, I agree with you.

  • Don't remove the penalty but it should always be a maximum of 5 hours. It shouldn't go over that. Imagine being a streamer and your getting constantly stream sniped and held hostage by said cheaters. You have no choice but to DC. Those penalty times quickly add up.

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