MMR/PALLETS

Majority of people I believe agree that at high MMR the game becomes survivor sided. Something that I think would make the game more balanced at high MMR would be to reduce the amount of pallets on a map. Low to mid MMR everything stays the same. High MMR pallets reduced. And by reduced I mean like 3 or 4 pallets? Nothing absurd.


What's the biggest difference between chasing a bad survivor compared to a good survivor. The good survivor can make a jungle gym pallet or shack pallet last for ages where as a bad survivor will go down instantly or get mindgamed easily or drop a God pallet instantly. Good survivors do not need a pallet every 15 meter on a map. Reducing the amount of pallets at high level would also make the killer more confident in going for chases then just camping or tunneling the first survivor they down and hook.


This seems like something that could be done as well. Not making gens longer to do or anything boring like that. Keep everything the same but if you reach a certain mmr maybe a God pallet on the meat plant doesn't spawn or the God pallet on the top of the building on ormond doesn't spawn. This would also make it so killer mains can play other killers not just nurse, blight, spirit at this level.

For all the balance conversations that are had why can't they just reduce the amount of resources survivors have at top MMR??? They don't need as many as they are better at looping and can utilize windows efficiently as well. Not to mention Dead Hard is basically base kit at this level. If you play against survivors who have 1100 mmr as opposed to 1900 mmr why do they have the same amount of stuff to work with. It makes no sense.


I seriously think this is only fair and a good idea and would help all the killers who are playing at high mmr have a less miserable time.

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