There Is No Survivor Perk Variety
Welcome to Dead by Daylight!
We have survivors running:
Decisive Strike, Deadhard, Circle of Healing, Shadow Step
Decisive Strike, Deadhard, Circle of Healing, Shadow Step
Decisive Strike, Deadhard, Circle of Healing, Shadow Step
Decisive Strike, Deadhard, Circle of Healing, Shadow Step
The only variety that exists is people playing for memes and killers.
Killer HAS to change their perks depending on the Killer due to each having a unique power.
People actually having fun (nobody) bring fun perks.
Then there's the rest of everybody else (the 99%).
Decisive Strike, Deadhard, Circle of Healing, Shadow Step
Decisive Strike, Deadhard, Circle of Healing, Shadow Step
Decisive Strike, Deadhard, Circle of Healing, Shadow Step
Decisive Strike, Deadhard, Circle of Healing, Shadow Step
Every game is the same thing with the only variety being the color of the map.
This is the hell that MMR condemns this game to, the constant requirement of sweating with meta perks or you get destroyed. There is no occasional easy or hard game. It's just all ######### hard games.
All useless perks need to be brought up to strength with the other perks or the top 5% of perks need to be nerfed down to a reasonable level. Both survivor and killer perks. There is literally no variety in this game and it's draining to play.
Comments
survivors actually have a lot of good perks the problem is that the meta perks are so far above ever other perk chose that everything looks bad by comparison. you defiantly don't want to bring perks up to meta status you want to bring meta down to make other perks seem more appealing. killer meta is gen regression because its pretty much a necessity because behavor thinks gens are fine because there is gen regression and defense in perks.
You are exaggerating, to my experience both, CoH and Shadowstep, aren't as that prevalent, as in SWF groups you might have just one dedicated health mage, but you are right that the survivor meta is so condensed, that the perk soup cooked down to just 6-8 perks.
My personal feeling is that if 8 perks are in 85% of the builds, then this perks are too strong, ie so strong that they become no-brainers or auto includes. If all the perks were equally strong, we would see an even spread.
Of course, in such a game some perk or combination there of will always be the mechanical strongest or stronger choice, but in most of my games 3 survivors have DH and I can't remember the last time (ignoring the first few matches after rank reset) were I didn't face at least 2.
DH, BT, DS, IW, Proof Tyself and CoH are probably forming about 70% of the 16 perks you will face as a killer. Sometimes someone has a certain build in mind or favors another exhaustion perk, but this perks are meta for a reason: they are way stronger then tyne competition.
On the killer side you also have meta perks that nearly everyone runs, ie you got a pretty good chance to face a killer who runs any combination of BBQ, Corrupt Intervention, Pop, Tinkerer, Discordance or that Pinhead regression perk that I can't remember right now, but I feel that with killers, you also more often see vastly different builds, like a complete hex build, or a carry build with Agitation/Starstruck/Mad Grit.
Survivors can do the same, and some do, but the vast majority will cluster around that 8 meta perks plus 1 or 2 personal favorites and in my eyes that shows that either this perks are too strong or everything else is too weak.
Normally it feels aweful when cool stuff gets nerfed, so its better to buff everything else, but in this case that would be pretty daunting and maybe things need to be curbed a bit?
Sadly BHVR has a tendency that if they commit to a nerf, they overcommit and often go too far instead of trying something more gradually.
My 2 cents (or 2 bucks)
The majority or perks have their use, but people either don't know how to ise them, don't want to use them or have some strange belief that if you stray from a set build by even one perk then you will lose. People choose perks and add-ons over their own skills, awareness or experience. I've found the latter matters more, since I've beaten players with those builds, whilst using randomized setups like Deerstalker, Distressing, Spies from the Shadows and Brutal Strength, and equally lost to players who may only have 1 perk. The same can be said when I play survivor.
It would be great for people to feel more confident in their ability, or even feel they want to take back their game purchase and mess around to see how the perks work. A fair few basically watch an Influencer and decide they'll only use those perks. That's rather saddening, as they're not willing to try anything else, which feels to me like making the game extremely shallow.
DbD Forums Ban Speed Run Any %
Killers are forced to run slowdown perks because Bhvr has made it so survivors can blow through gens otherwise.
Survivors run meta because they have the freedom to, they are the power role, survivor has to adapt.