This game will NEVER be balanced (gen speed is not the problem)
Clearly the Devs don’t know what they are doing when making a map so huge and how much it affects 80% of the killer roster
I am surprised how nobody has mentioned how big the map is and all its breakable walls
Comments
Plenty of people have pointed out how big the map is. Even more have pointed out that it's only really average size compared to the other maps.
Truthfully, I don't think the map is that bad. It'll be rough for some killers, but the actual design of it is more engaging than something like Red Forest. Its walls seem fine, depending on what you want from those areas- some killers want survivors to take the vault so they're animation locked, others would rather get around the vault... they're not amazing but they're not horrendous either.
FYI Eyrie of Crows is actually a common size map, 9984 square meters. Here’s the list of maps that exact size:
Groaning Storehouse
Fractured Cowshed
Temple of Purgation
Both Yamoka Estate maps
Ormond
Eyrie of Crows
Eyrie is probably most similar to Ormond in that it has a bright outdoor map with limited grass and a central multilevel building with a couple of god pallets and breakable walls. But note that all of these maps have a strong central building so that in itself isn’t unusual.
I've definitely seen plenty of breakable wall complaints. Map designers and their damn obligatory-to-break breakable walls...
how many breakable walls? Isn't there only like 3? 2? Only in the main building and once they are gone, it is the weakest main building
The main issue is just how safe the central tower is. 1 guarenteed god pallet, tons of safe loops.
Yeah, I'd agree with that. The outside areas don't seem to have many super safe loops at all, at least based on the few games I've played there.
It's still not the worst map, though, not by a long shot. One god pallet and safe loops is frustrating, certainly, but not universally awful for every single killer, y'feel me?
The loops layout and pallet placement its more determinant when talking about map balance. For example for me the worse map in the entire game is Dead dawn Saloon, and that map is tiny. But it have incredible strong loops and a hundred breakable walls. This is the only map that makes me wanna DC.
The game will never be balanced because of SWF