Noed needs a rework

It is just simply too powerful against soloQ.

My idea: survivors should know at the start of the match that killer has NOED and should have a totemcounter.

Comments


  • It is necessary to notify immediately if the killer has NOED

    And remove the extra movement speed !!! As if there is not enough that vulnerability is imposed on everyone to fall from 1 hit

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2652362#Comment_2652362

    Imagine if people had that attitude about old DS and told people to just suck it up and only play PH.

    But killers adopted their playstyle accordingly to old DS. They started dribbling survivors to the hook until this was first nerfed and then completely removed.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2652697#Comment_2652697

    But killers adopted their playstyle accordingly to old DS. They started dribbling survivors to the hook until this was first nerfed and then completely removed.

    They reworked DS twice because it was unfair. They reworked moris and keys. What do you think gonna happen next? No killer complains about ds anymore/ no killer complains about keys anymore... no survivor complains about moris anymore. But survivors complain about NOED for a good reason... its just a matter of time probably.

  • @Faulds said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653038#Comment_2653038

    They reworked DS twice because it was unfair. They reworked moris and keys. What do you think gonna happen next? No killer complains about ds anymore/ no killer complains about keys anymore... no survivors complains about moris anymore. But survivors complains about NOED for a good reason... its just a matter of time probably.

    NOED will probably get a nerf like Undying. Because people are simply to lazy to do bones.

    Meanwhile, survivor queues are getting longer and longer. The reason remains a mistery.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653221#Comment_2653221

    NOED will probably get a nerf like Undying. Because people are simply to lazy to do bones.

    Meanwhile, survivor queues are getting longer and longer. The reason remains a mistery.

    I dont have any issues with queues as far as i'm concerned. I play survivor in the late afternoon and killer in the evening (since queues are longer for the other roles in that specific time).

  • @Faulds said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653230#Comment_2653230

    I dont have any issues with queues as far as i'm concerned. I play survivor in the late afternoon and killer in the evening (since queues are longer for the other roles in that specific time).

    When i try to play during prime time, survivor queues are usually between 5-10 minutes. While killer is instant. There even started to pop up threads about long survivor queues. But some people don´t seem to see the issue.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653234#Comment_2653234

    When i try to play during prime time, survivor queues are usually between 5-10 minutes. While killer is instant. There even started to pop up threads about long survivor queues. But some people don´t seem to see the issue.

    Yes, the killer's experience is currently miserable. But, as a killer main, i'd rather have better gen slowdown perks and a nerf to noed anyday. I'm never using that perk cause i hate it as a solo q player... and its not that effective either.

  • @Faulds said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653241#Comment_2653241

    Yes, the killer's experience is currently miserable. But, as a killer main, i'd rather have better gen slowdown perks and a nerf to noed anyday. I'm never using that perk cause i hate it as a solo q player... and its not that effective either.

    I´d prefer to have additional objectives for survivors that take pressure away from killers. Sadly, right now, NOED is this additional objective.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653249#Comment_2653249

    I´d prefer to have additional objectives for survivors that take pressure away from killers. Sadly, right now, NOED is this additional objective.

    In that case, i'd rather prefer them to be coherent and make it base kit (so that survivors know they always have to deal with it).

  • As for the Totem counting. I think it should be basekit honestly. Like this

    Screenshot_2 (1).png

    But for the Noed rework. I just think survivors should get cursed and exposed as soon as the last gen is done.

  • @Faulds said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653295#Comment_2653295

    In that case, i'd rather prefer them to be coherent and make it base kit (so that survivors know they always have to deal with it).

    I would be careful with making things basekit.

  • i uh, survivors have every single possible insentive for doing bones? even for solo q, you have maps and small game by default, then detective hunch or that jill perk, counter force i think, if you decide to buy dlcs. Also boons. i dont think you can give any more insentive and easy ways to do it. I wouldnt mind if breaking a totem gave more bps, but thats diferent.

  • The game have fundamental flaws that the devs choose to deal with perks (gen speed/ camping-tunneling). I'd rather rework the core of the game slightly, than deal with those issues with perks.

  • @Miles said:

    i uh, survivors have every single possible insentive for doing bones? even for solo q, you have maps and small game by default, then detective hunch or that jill perk, counter force i think, if you decide to buy dlcs. Also boons. i dont think you can give any more insentive and easy ways to do it. I wouldnt mind if breaking a totem gave more bps, but thats diferent.

    Not sure how does boons help. It is enough if one totem was forgotten, NoED will activate the same way like it does when all 5 totems are still standing. Also boons could actually discourage players from doing bones, because "I am not destroying this dull totem, maybe someone wants to bless it". This is soloq, you don't know what perks the others have.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653321#Comment_2653321

    Not sure how does boons help. It is enough if one totem was forgotten, NoED will activate the same way like it does when all 5 totems are still standing. Also boons could actually discourage players from doing bones, because "I am not destroying this dull totem, maybe someone wants to bless it". This is soloq, you don't know what perks the others have.

    Boons help in the way of you have disabled a totem while buffing yourself.

    There is this little pre game chat for survivors. Really. no one uses it for some reason, drop your build there.

    And for last, even if you dont destroy the dull totem, you still know where it is and can go back to where you saw it. That is an actual technique people use for getting NoeD destroyed.


    If you forgot a totem, sorry, but you messed up.

  • @Miles said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653328#Comment_2653328

    Boons help in the way of you have disabled a totem while buffing yourself.

    There is this little pre game chat for survivors. Really. no one uses it for some reason, drop your build there.

    And for last, even if you dont destroy the dull totem, you still know where it is and can go back to where you saw it. That is an actual technique people use for getting NoeD destroyed.

    If you forgot a totem, sorry, but you messed up.

    Crossplay is a thing, people alt-tabbing is a thing, etc. Just show all perks, items, and add-ons to your teammates in the pre-game lobby.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653328#Comment_2653328

    Just a small correction and I’m sure you know, but NOED simply requires one dull totem to be up at fifth gen pop. That’s it.

    https://forum.deadbydaylight.com/en/discussion/comment/2653334#Comment_2653334

    Crossplay is a thing, people alt-tabbing is a thing, etc. Just show all perks, items, and add-ons to your teammates in the pre-game lobby.

    Yes, what I meant that as a solo even if you destroy alone 4 totems, but others did nothing, NoED will punish you the same way like if no totems were destroyed at all.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653654#Comment_2653654

    Yes, what I meant that as a solo even if you destroy alone 4 totems, but others did nothing, NoED will punish you the same way like if no totems were destroyed at all.

    I realized that after rereading, my mistake!

  • You must think Ruin should be revealed at the start of the match too

  • @Tekno_Badger said:

    You must think Ruin should be revealed at the start of the match too

    Not sure what you mean.

  • @Kira4Evr said:

    As for the Totem counting. I think it should be basekit honestly. Like this

    https://us.v-cdn.net/6030815/uploads/JAXJ0LSVSBHS/screenshot-2-281-29.png

    But for the Noed rework. I just think survivors should get cursed and exposed as soon as the last gen is done.

    It's a good idea and immediately let it show how many gifts and spoilage there are in the game

    Also, at the end there should be a notification if the killer has Noed + you need to remove the additional movement speed of the killer

  • Revealing that a killer has noed makes it near useless. At that point it just becomes another slowdown perk and you never have to worry about it. You wouldn't expect the killer to be shown whether a survivor has DS now would you?

  • @Hunter_Main_322 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653314#Comment_2653314

    It's a good idea and immediately let it show how many gifts and spoilage there are in the game

    Also, at the end there should be a notification if the killer has Noed + you need to remove the additional movement speed of the killer

    Honestly, I think the movement speed is fine. I would honestly not even care if they, for some reason, increased it to 5% instead of 4%

  • @Kira4Evr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2655841#Comment_2655841

    Honestly, I think the movement speed is fine. I would honestly not even care if they, for some reason, increased it to 5% instead of 4%

    The additional speed must be removed completely because the fact that the killer can kill with 1 hit is enough

  • @Hunter_Main_322 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2657203#Comment_2657203

    The additional speed must be removed completely because the fact that the killer can kill with 1 hit is enough

    True

  • @Aven_Fallen said:

    "Do bones" is always a stupid argument.

    OhTofu made a good comparison - lets imagine there is a Survivor Perk which grants the Survivor 10% Movement Speed when all Gens are done. BUT it can be countered, even before - the Killer just has to go to the Basement and open every Locker 2 times. After doing this, the Perk is inactive and it will not activate.

    Look, a strong Perk with a counter. Just open lockers. Killers should be fine with that, it has counterplay. And way faster than cleansing all Totems.

    Let alone that "Do bones" is not always possible. I had a game today against a Trickster, I did 3 1/2 Gens on my own. Because my team was basically only running around. And who dies to NOED? Me. But I would not have had any time to cleanse any Totems, since nobody else was doing Gens for a large amount of time (I did half a Gen with another Survivors and while I was doing 2 Gens Solo, nobody else did Gens... second to last Gen popped a few seconds before I finished my third Solo-Gen).

    If I would have run around to cleanse Totems, we probably would not even have reached the Endgame.

    "Do Bones" would ONLY be an acceptable counter if:

    • There would be a built-in Totem Counter
    • OR, even better: The UI shows what other Survivors are doing. So a Solo Survivor would know if others are also cleansing (aka they can estimate how many Totems are removed) and would know if others are actually doing Gens (if nobody is doing Gens, it is equally bad)

    Other than that, "do bones" ist just a phrase of an unfunny animation series. But again - we can implement a strong Survivor Perk like OhTofu mentioned, would be the same counterplay... So it should be fine for Killers.

    NOED obviously needs a Rework. It should move completely away from Totems, a Survivor should not have to cleanse Totems which do nothing to win the game for a Perk the Killer might not even have.

    It should grant the Killer a Bonus in Endgame depending how well they did.

    Also an idea from OhTofu regarding NOED-->Remove the Hex-Part. Then, for each Hook the Killer gets 0,5% Movement Speed after all Gens are done, after a fixed number of Hooks they also get the Instadown. This would actually reward Killers who do well during the game and would do next to nothing to Killers who fail the whole game or just camp the first Survivor they find.

    The idea with a counter of totems can be improved so that they immediately show how many damned and how many gifts

    @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2651714#Comment_2651714

    You don't have to, it just helps.

    If you also have inner strength or one of the boon perks, it helps even more. You don't have to bring any perk, perks are there to help with areas of gameplay. You have the option of learning totem spots, or bringing an item. DH is just easier.

    Internal strength at the moment is a very weak perk, it should not heal from every totem once

    And you break one totem and the perk works the whole game

1 2 3 ›