Let's talk about Boons.

So Boons, they are like hexes, but for survivors. They provide strong effects as long as the boon stands. Speaking of hexes, they only live once, no matter what. Boons on the other hand, they are infinite, so you can place it without a single thought of it being destroyed, because *boop* Boon is back. But wait, there's more, Survivors can stack boons, you can combine the two boon perks in your inventory, and put a single boon down to lose scratch marks, and heal as if you had botany on lvl 3. Oh wait, it looks like the boons have an ace up their sleeves, because you can put them into midwich to have the effects stack on one another to insta-heal. Hexes can also be booned to destroy the hex to make a boon. I forgot to say, because it's a perk, everyone can get it, so you can have 4 boons. And I'm sorry killer mains, or to-be killer mains, but you can't destroy the totem after kicking the boon. Now that I'm done with talking about the effects, I will explain my suggested changes to boons. How about the totem gets destroyed after the boon gets destroyed. They can also make the boons have a single life, like hexes. To be honest, the boon idea was great, but the execution was bad.

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