Self healing speed needs a cap

Like Scott jund said in his video, very nice idea to balance op healing stuck stuff. It Is ok with two or more survivor, but self healing in 4 seconds with few perks (a pair needed) and a medkit is not balance, not fair and bad game design chiuse devs. Please fix.

Comments

  • @[Deleted User] said:

    So having a medkit and devoting half your build to healing is OP?

    If you heal in 4 seconds in mid chase yes... You can literally heal after a pallet stun+killer brake pallet... Some Entitelmant from survivors? Nothing new

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2614636#Comment_2614636

    What are the perks/medkits and how long does it actually take?

    It depends how many perk you use. Bit basically with circle of healing, Botanic knowledge (the one from Claudette) and a fast madikit (green one with speed add-on), you can Heal in almost 5 seconds. You can also add other heling perks (empaty, the Félix one etc) but you dont need them (only if you Want a 4 second healing speed).

  • I agree with this- fast healing should be an altruistic action to promote teamplay, and self healing should be capped so that you can't heal in a ridiculously short time while the killer's on you.

    Hell, I'd even support some kind of basekit Coulrophobia to help combat that, as another way of getting there.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2614724#Comment_2614724

    So half the build including a boon totem and an item with limited charges heals you in more than 4 seconds. And how many times can you do that per round?

    Also, who, in the middle of a chase, can stop and stay in the same position for no fewer than 4 seconds? If you're in a chase with 4 seconds to spare standing in 1 place, that killer was never going to get that down anyway.

    You only have to do it a couple times to win. The killer cannot commit to 1/4 survivors if you play it safe with that build. It's too much.

  • @[Deleted User] said:

    who, in the middle of a chase, can stop and stay in the same position for no fewer than 4 seconds? If you're in a chase with 4 seconds to spare standing in 1 place, that killer was never going to get that down anyway.

    Are you familiar with the concept of pallets and pallet stuns?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2614724#Comment_2614724

    So half the build including a boon totem and an item with limited charges heals you in more than 4 seconds. And how many times can you do that per round?

    Also, who, in the middle of a chase, can stop and stay in the same position for no fewer than 4 seconds? If you're in a chase with 4 seconds to spare standing in 1 place, that killer was never going to get that down anyway.

    Circle of healing can be of another teammate, not only yours. Mamy time and fast with right medici addons. And is unfair also not in chase, but you can in chase after a pallet stun on safe tiles.

  • @Kiikii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2614636#Comment_2614636

    Don't expect it to be fair for killers best I can say is use sloppy bucher, the clowns anti-heal, or tunnel until second hook and rotate. Best some killers can do against a SWF.

    Yeah sure, not need a nerf . But unfair and unfun spirit and singer needed. Of course I agree with counter to all, and I wait fir devs to balance and nerf this unfair healing combos.

  • @Kiikii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2615307#Comment_2615307

    Again the Devs most likely only play survivor so the balance is not likely going to happen or be well done, as a lot of feed back goes ignored but hopefully the person who plays myers T1 on the dev team can make input hopefully.

    I think also they are slow. They are afraid of brake more thing then they already brake. The game design/balance team are only few people of course I think, and they know well the game is survivor side at top, but they dintorni want to male solo and new survivor experience worst then it Is now. Is 4 man fun vs 1 man that already play the "most fun and skill based role". But some survivor item and perks need a nerf, cause survivor already have map design on their favor.