Randomize All Maps

It's quite clear that survivors and killers have gotten pretty good and skilled with evading and killing.

With the rise in new players on both console and PC, I encounter both killers and survivors that clearly seem to have all the maps memorized when looping and evading the killer.

I personally would like to see the locations of all items and objects (i.e. tractors, hay bales, cars, boxes, etc) completely randomized in every game, or at least have about 5-10 different setups so that it's more difficult to memorize the maps. If this were the case, then killers and survivors would be relying solely on skill instead of having the maps memorized to execute their performance. Awareness of surroundings should be a key element when playing survivor and killer, and I feel that this is almost completely lost when the players are so used to playing the same maps over and over and know just where to go when in a chase. This has become second nature for most players.

thoughts?

Comments

  • This is the case...

  • @Seraphor said:

    This is the case...

    Not exactly

    The maps actually have a specific layout of where the main building is (not always rotation of the main building) and location of tiles, for example there are 5 tiles in the map shelter woods and they always spawn in the exact same spots just not as the same tile with the same rotation, the tiles themselves are randomized but they do not move

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2599369#Comment_2599369

    Not exactly

    The maps actually have a specific layout of where the main building is (not always rotation of the main building) and location of tiles, for example there are 5 tiles in the map shelter woods and they always spawn in the exact same spots just not as the same tile with the same rotation, the tiles themselves are randomized but they do not move

    Which is exactly what TC asked for.

    '5-10 configurations where the tractor can be in different places'.

  • I feel like that would cause longer loading times and some very unsavory map generations.

    There would probably be some areas that couldn't be next to one another like main building and shack. The various odd hill.

    The ability to play on said map could really drastically change.

    Either way I having the maps more randomized would be pretty solid. ๐Ÿ‘Œ