Another Totem that can't be kicked
Desktop Screenshot 2021.10.27 - 18.32.45.09.png
Silent Hill map near exit gate.
Silent Hill map near exit gate.
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On quite a few maps, sometimes the shack bones can't be stomped
Its really stupid that this doesn't just work. I feel like just increasing the range for where they can be interacted with is the simplest fix but with how things added break things completely unrelated it wouldn't surprise me if they said it wasn't possible
Thanks to spaghetti code, if they tried to slightly increase the range, it'd likely end up being stompable across the entire map
The issue is the large hit boxes of the killers. They cant fit into the spots where most bones are supposed to spawn where survivors can go.....they need to rework hit boxes but they won't......they need to fix totem spawns......they wont......they need to get brains to think about how their changes will affect the dynamics of their own game......they wont.
Welcome to the issue of unsnuffable boons, let me put you through the helpline of survivors who have dealt with uncleansable hexes for the past 4 years.
At least boon totems do not impact your ability to hook and kill survivors much, where hexes do impact the ability to finish gens and escape.
(EDIT: not that this is an issue that needs to be ignored, it's just to laugh at killer mains who abused map offerings with uncleansable totems and Undying back when Undying respawned the totem untill it hit the uncleansable one, at least killers didnt have to suffer through survivors doing similar things because of the kill switch)
Nah I get it. If they're gonna try to hide totems they need to be in bigger spaces. Like sure put it in a corner but give that corner space to be entered
Oh definitely, and if a totem can be snuffed, that also means it can be cleansed. So really, it's not an issue that needs to be ignored. Because if a totem is uncleansable and they fix it to be cleansable, odds are that it's gonna be unsnuffable, so devs need to be aware of that(but on the other hand, uncleansable also means unblessable, so worst case scenario, you have an unblessable totem that turns into NOED).
Personally, I am of the opinion that totems need a slightly bigger interaction range(like, 0.1 meters bigger), keeping the same animation, but the real hitboxes being slightly behind the animation. The only potential issue I can see there is that some totems could be cleansable through walls. But that can be fixed more easily by placing an object on the other side of the wall.
I could live with that.....