Anyone else think Boons are a bit op?

I've been playing the recent update and i have to say, the Boons seem very strong for survivors. One that lets you heal super fast and another that hides both auras and scratch marks, and with no downside given to the survivors at all. Sure, you can snuff it, but they can just get another back up soon after

If it was a kind of 'Reward and Risk' kind of thing, that would be fine

I played a killer match earlier and i lost a survivor because of the scratch mark hiding Boon.

What do you guys think? Should they be nerfed or changed in any way?

Comments

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  • @Frontdoor6 said:

    I've been playing the recent update and i have to say, the Boons seem very strong for survivors. One that lets you heal super fast and another that hides both auras and scratch marks, and with no downside given to the survivors at all. Sure, you can snuff it, but they can just get another back up soon after

    If it was a kind of 'Reward and Risk' kind of thing, that would be fine

    I played a killer match earlier and i lost a survivor because of the scratch mark hiding Boon.

    What do you guys think? Should they be nerfed or changed in any way?

    A think they are a bit too good. If one of the survivors runs an entirely boon build (when we have 4) then there would be just one area of the map where survivors are unstoppable. Sure, it makes that one survivor less effective but it powers up the other 3 survivors. So they can be too strong at times.

  • I play both sides and think that boons are absolutely busted. Well at least Circle of Healing is. Even when i play survivor and see how fast you heal inside a boon i think "God this is disgusting". The fact that you can't even permanently destroy them is so stupid i can't even put it into words. "Hey wanna see me bless that totem? Wanna see it again?". I used to enjoy Oni alot but against booners it's just not fun anymore. Even perks like Thana and Sloppy that weren't even overperforming before are now even more useless.

  • @Frontdoor6 said:

    I've been playing the recent update and i have to say, the Boons seem very strong for survivors. One that lets you heal super fast and another that hides both auras and scratch marks, and with no downside given to the survivors at all. Sure, you can snuff it, but they can just get another back up soon after

    If it was a kind of 'Reward and Risk' kind of thing, that would be fine

    I played a killer match earlier and i lost a survivor because of the scratch mark hiding Boon.

    What do you guys think? Should they be nerfed or changed in any way?

    No. No one else. Only you.

  • courent boon meta its busted and quite honestly idiotic in the way it works and its implemented.

    For very little time they give VERY strong buffs to the whole team, and thats for only one survivor, having the whole team cordinate with boons makes pretty much ANY game they are on a complete and uter miserable experience for virtually all the killers.

    CoH pretty much destroys most M1 killers striping them of any damage they can do unless they comit completly to that chase, something that can hurt terribly many killers.

    Shadow step its hilariously strong in convination with other perks, makes survivors virtually invisible, specially on structure jungles where is very easy to lose line of sight of them.

    The new one (cant bother to remember the name), completly kills the slug meta wich mind you, i can agree for some survivors can be anoying to be on the ground X amount of time, but its still a legit way to give killers breathing room betwen chases and patrolling, killers NEED this moments betwen matches to reset the game a bit.

    Boons need to be readjusted. The fact they can be reblessed all the time with no consequence behind them its mindblowing, i honestly dont know what the devs where tinking, specially when they say they are balanced, something they are not in any shape of form. Boons need to be changed:

    • Give them limited uses per run, 3 or 4 at much per survivor per match its more than enought to use, that would make them a valuable resource
    • Give them a cool down after use, that would also make them a tactical desicion, if the killer its around and you used it sucks for you, but you arent rewarded for messing up and will have to wait to use it somewhere else (90/80/70 seconds per rarity its more than fair for them)
    • Increase the time they need to bless the totem each time they use it, +5 seconds each time would be more than enought with a hard cap of +30 seconds, THEN they can complain using boons its a waste of time.
    • Allow the killer to destroy the totem when it finds a boon, that becomes a tactical descicion for the killer, specially if its running other hexes

    ANY of this would make them far more balanced mid game, they wouldnt become a free card to bully the killer all the time.

    Another one would be to simply make Hex Pentimento to be able to place its hex over dull and/or boon totems...BOOM anti boon totem.

    Anyone who says boons are perfectly fine quite honestly doesnt know what they are talking about, they arent fair in any way, they NEED to be readjusted as they arent fun to play againts in any way

  • @JacksonWise said:

    Boons are definitely strong, but I'm trying to keep in mind if a survivor wants to bring in both boon perks, that's two other meta perks they are NOT bringing. So potentially no exhaustion perk, no DS, no BT, no Iron Will, or no Unbreakable. Might be a fair trade off.

    Keep in mind than the others survs dont need a perk to be healed. So, they can have 1 slot more for another meta perk.

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