Survivor Perk Idea: Field Dressing
Even when conditions and supplies aren’t ideal, you make it work to save a life - maybe even your own.
If you are in the dying state, use any medkit you find on the ground to fully recover to the injured state. Recovery speed is based on the medkit’s rarity and add-ons. The medkit does NOT need to have any charges remaining to be used. It will be consumed at the start of the recovery action, even if the action is cancelled or you are picked up.
If you drop a medkit, other survivors in the dying state have 5/10/15 seconds to reach it and consume it for a full recovery as described above. This has a 60-second cooldown.
Comments
I see absolutely no reason to run this over Unbreakable, even with the ability to do it more than once, how often do you come across a medkit on the ground as a slug?
As the game is right now, without this perk, you’re absolutely right! If the perk entered the game though, things would change.
1) People would start dropping their empty brown medkits in high traffic areas (like near the shack window where downs commonly occur.) This would be in the hope that a teammate has the perk equipped. SWFs would already know for sure, of course.
2) This could be a great way to play ‘medic’ for your team. Someone goes down, so you set your medkit near them and try to take chase before the killer picks them up. Maybe another teammate is nearby with a flashlight and the killer can’t safely pick up. Either way, this buys the slug the time they need to get up and get away! It is especially useful if the slug is in a pallet and the killer is paranoid about your presence. (Remember, the 2nd, and probably more useful part of the perk description allows you to bestow this healing ability upon teammates if they reach your medkit within 15 seconds.)
As one final note, this is meant to be more of a teamwork-based alternative to Unbreakable. Handy in those situations where you can’t actually heal the slug yourself. The multiple uses and medkit speeds make it quite strong too, in my opinion.
I think it would be okay if you have a medkit you can use it to fully recover, consuming the medkit on use. The recovery time based on perk tier. (Even on an empty medkit).
Being able to use a dropped medkit is way too complex for the game. I also just don't think that's good for the game.
Other than that, the perk seems okay.