Ranks, MMR and the Emblem System.
I still believe Ranks were mostly fine they just needed tunning. Not the Ranks per se but the Emblem System in the first 6/7 Ranks.
Under MMR it doesn't matter what you do it only matters the end result and who you faced. Got kills? You get MMR, you Escaped? You get MMR. You lost? You might still not lose MMR because of who you faced. Which is why losing at high MMR doesn't mean a huge drop in MMR, so high MMR players will always be in that spot where they are high MMR players unless they purposefully start letting everyone escape for dozens and dozens of matches so their MMR drops to a level where they can win a few matches in a row and feel like they're amazing killers again.
Under MMR the Emblem System is meaningless, the Emblem system is only working towards Grades, basicly you doing alot of stuff in a match is only contributing to wether you get 250k FREE BP or not...Meaning the Embelsm you get don't matter, you can camp and tunnel 2 kills, lose all gens and get 2 kills with 2 hooks but you'll get MMR while not getting good Emblems.
Under Ranks you had to do well in the Emblem System, meaning you had to have alot of chases, hits, hooks, gen protection, rescues, heals, gens completed, etc to do well to get Pips to Rank up. YOU HAD TO PLAY WELL TO GET RANK. YOU HAD TO PROVE SKILL TO GET RANK IN HIGHER RANKS. Why? Because the Emblem System was harder.
The BIG PROBLEM was the first 6/7 Ranks were FREEBIES, to protect people and keep them playing, where doing piss poor stilll got you Pips and you would rank up despite barely doing anything or doing them well. YOU WERE PROTECTED. It didn't matter if you did well or knew what you were doing, if you had 1 chase, finished 1 gen and escaped you'd Pip and works towards Ranking up and even if you died you might still be pipping if you managed to get 2 gens, an unhook and a heal.
If we reduced the Protection on early Ranks and made players actually have to learn the game in the first few Ranks then we wouldn't have piss poor people in higher Ranks ruinning match Balance. We wouldn't so manny baby killers cause getting early Ranks as Killer was unbelieveably EASY, more so than Survivor.
When i switched to PC from PS4/5 i used Huntress for the first 5 ranks with only Lullaby Hex and i'd know where every survivor was cause they were missing skilchecks left and right cause at those early Ranks Survivors don't know anything about the game because the Game's Tutorial is Garbage. I'm sorry but it is even after the changes. They can't loop, they don't do Totems, they don't know how any other killer aside from Trapper works and it was EASY AF for Killers to rank up.
The Emblem System and early Ranks needed Revision, less safety net and then early Ranks would require more time to get out of cause you'd actually have to learn how to play to do well in the Emblems and get the Pips to Rank up.
And if you wanted to keep the Ranks competitive then you could diminish the Rank gap for Matchmaking. Red Ranks couldn't face anyone below Rank 4, Puprle Ranks couldn't face anyone below Rank 8. Limit the range to a max of 4 Ranks, the highest and the lowest boarders of each Colored Rank. The only Problem would be SWF obviously, which could mix Ranks can cause a disruption in matchmaking, which also happens with MMR because SWF breaks any matchmaking system. SWF has no place in a Ranked/MMR system. SWF and KYF should be a private mode or create a Quickplay list and the Ranked Playlist. You give Rank Rewards like you do for Grades and you make Ranked matches count for Archive Challenges while Quickplay matches don't. award you anything. Quickplay would give all add-ons and Perks and you're free to use whatever but there's absolutly no rewards, it's just a public moshpit.
So if we fixed the early Rank problem then Ranks would feel earned and people would improve at a faster pace or stay where they were untill they finally improve.
As it stands MMR is only benfitting the lowest of the low skill level and everyone else is in limbo. There's no incentive to do well in matches cause doing alot of things doesn't matter, only kills and escapes do, only the end result matters. Blendette hidding all match and Escaping is a Win vs the guy who made the Escape possible but died because of it. Getting 2 kills with 2 hooks is better than getting 2 kills with 3-6 hoks, it's less effort, you can just camp them to death with Bubba for example. Getting 1 kill with 1 hook is better than 8 hooks. They did all Gens? Doesn't matter i can get them with NOED if they don't leave.
MMR = PROTECTING THE LOW EFFORT MINDSET.
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