My idea to slow things down: Time Fracture
For a while now, people have some that the matches go too fast with Gen rushing and so on, so i tried to think up a way to help change it while also providing a fair chance for both survivors and killers. The idea of this is to mostly slow down gen rushing, so it will effect gens most of all
-It begins now-
Each time two Gens are repaired (Adding up to twice in one match), a fracture of time in the Entity's realm will crack open (similar to Glyphs, but bigger). Only one Fracture for each side can show up at a time and can be interacted with at any time in the map. The auras of Fractures can be seen when the owners of said Fractures get into close range of them.
- When a Fracture is activated, the map turns dark and the Entity blocks gens or hooks. The effects of Time Fracture last for 60 seconds.
- Survivors and Killers have individual Fractures that only they can see. I.E. Killers can only see Killer Fractures and Survivors can only see Survivor Fracture
- Killer Fractures are Red and Survivor Fractures are Blue
- If a Survivor interacts with their Fracture, hooks are blocked by the Entity, denying the killer to hook captured Survivors, but Gen progression speed will be decreased tremendously, regardless of how many Survivors are working on the same Gen. Upon activation, It will summon the Entity to trap the killer, which they must struggle out of achieving skill checks. Downed Survivors will also have the ability to fully revive themselves if left down for too long as long as its within the time of the Fracture.
- If a Killer interacts with their Fracture, Gens will be blocked by the Entity, denying Gen Progression. But Survivors have a stronger chance of escaping from a Killer's grasp if they are caught. Upon activation, It will summon the Entity to trap all the Survivors, which they must struggle out of achieving skill checks. Pallets will also automatically break when thrown down onto a killer, while still giving them the stun effect
- Each time a Fracture is activated, a timer will start similar to the Endgame Collapse timer, giving you better knowledge of how long the effects will last. Depending on which Fracture has been activated, the timer will either be blue or red.
-End-
Thats what i thought of so far, i tried to keep it fair for both sides, please let me know what you think.
Comments
"f a Survivor interacts with their Fracture, hooks are blocked by the Entity, denying the killer to hook captured Survivors, but Gen progression speed will be decreased tremendously, regardless of how many Survivors are working on the same Gen."
"If a Killer interacts with their Fracture, Gens will be blocked by the Entity, denying Gen Progression. But Survivors have a stronger chance of escaping from a Killer's grasp if they are caught."
Oh wow, so killers can just slug with no downside and survivors get ummm screwed over no matter what they do. Amazing idea.
Its not really hard to avoid getting slugged, and it killers can't hook anyone, so as long as one of you is still up you can revive the rest. But i'll look into this
There, happy? Read the Survivor effects