Question for Devs

You do have acces to an average MMR for every killer right? As in for every killer your Data shows an average MMR based on all the times that killer has been used by every player. Is that what you will be using for Killer Balance changes?

Example: Ghostface's average MMR based on all players is X. the Highest MMR recorded for GF is Y and the lowest is Z. If the average is closer to one end point of the range will you be buffing or nerfing? Is that the thought process?

Comments

  • Killers are reaching top MMR very easily, because the biggest gain of mmr is for how long the match is. Survivors just have to prolong the match longer than 4-6 minutes and no matter how bad it was for you as Killer you go up in MMR. Doesn't matter your score. Doesn't matter how well you did in game. Doesn't matter if you even pip.

    So we have the issue that all the Killers even if they do poorly are getting to max mmr (which caps at 1900 and starts at 1100), while survivors are going up and down based on how well they are doing in game and how long the game lasts.

  • @Kurri said:

    Killers are reaching top MMR very easily, because the biggest gain of mmr is for how long the match is. Survivors just have to prolong the match longer than 4-6 minutes and no matter how bad it was for you as Killer you go up in MMR. Doesn't matter your score. Doesn't matter how well you did in game. Doesn't matter if you even pip.

    So we have the issue that all the Killers even if they do poorly are getting to max mmr (which caps at 1900 and starts at 1100), while survivors are going up and down based on how well they are doing in game and how long the game lasts.

    My Survivor experience is mediocre at best but my killer experience fits what you're saying. Tho this doesn't really answer me. I wanna understand the thought process behind changes to killers. Are they based on that killers MMR? If the way killer works is how you're saying then we'd see plenty of nerfs go around for killers, which we got a few but they were to the already "problematic" killers and there's been plenty of positive changes aswell for other killers. This has to means some killers are overperforming and underperforming. If the changes aren't based on that then whats the point of having MMR? Just for matchmaking reasons? The matches are still unfun and unfair so MMR didn't really solve anything cause the problem isn't matchmaking.

  • @Kurri said:

    Killers are reaching top MMR very easily, because the biggest gain of mmr is for how long the match is. Survivors just have to prolong the match longer than 4-6 minutes and no matter how bad it was for you as Killer you go up in MMR. Doesn't matter your score. Doesn't matter how well you did in game. Doesn't matter if you even pip.

    So we have the issue that all the Killers even if they do poorly are getting to max mmr (which caps at 1900 and starts at 1100), while survivors are going up and down based on how well they are doing in game and how long the game lasts.

    So basically kills and hooks doesn't matter? I can stay afk and assume myself god tier killer?

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2536977#Comment_2536977

    So basically kills and hooks doesn't matter? I can stay afk and assume myself god tier killer?

    If the survivors wait to leave after 9 minutes. Yeah.

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2536977#Comment_2536977

    My Survivor experience is mediocre at best but my killer experience fits what you're saying. Tho this doesn't really answer me. I wanna understand the thought process behind changes to killers. Are they based on that killers MMR? If the way killer works is how you're saying then we'd see plenty of nerfs go around for killers, which we got a few but they were to the already "problematic" killers and there's been plenty of positive changes aswell for other killers. This has to means some killers are overperforming and underperforming. If the changes aren't based on that then whats the point of having MMR? Just for matchmaking reasons? The matches are still unfun and unfair so MMR didn't really solve anything cause the problem isn't matchmaking.

    As far as balancing changes, the SBMM is too new for that. They have been determining balance changes on if the Killer sacrificed 2 survivors. I am not sure if they considered dc's, afk's, or any other aspect. Just if the Killer killed 2 survivors most of the time then they are balanced if they killed 3 or more most of the time they are too strong.