Why Boon totems need to become Old Undying

I actually think Boon totem effects are fine as they are(unintended features ignored, like stacking effects through overlapping area's), except for 1 thing: hex totems are permanently gone, without any totems being removed from the trial

Now, why was Old Undying such a bad perk at the start? It was RNG for survivors whether or not you cleansed Undying, totem spawns are also RNG so you could waste a lot of time just doing totems, while the killer carelessly had Ruin at full power, pressuring gens constantly and even the aura reading giving him/her the ability to keep the power as long as possible. It was incredibly boring to face, incredibly easy for a lot of killers to maintain and while a lot of players praised it, it didnt really do what they claimed it did due to 1 single reason: It added a massive objective for survivors, without really affecting the killer in any way, shape or form.


Now, lets change 1 thing about Boon totems: Snuffing a boon totem will reactivate any hex at random, even if it has been cleansed.

Suddenly, you have a secondary objective added to the game, that is balanced and adds a very interesting new killer mechanic: Killers are able to choose where they place their new hex.

For survivors, this makes boon perks a very high risk, high reward system, where they could have powerful effects spread around the maps, but blessing the wrong totem could also mean resurfacing a hex totem that you rather want to keep away(aka, devour hope at 5 stacks, NOED next to a hooked survivor, Ruin in the center of a 3 gen). At the cost of a 14 second blessing.

For killers, this essentially gives them old Undying, through survivor perks, but at the detriment that they need to walk to a boon totem and interact with a totem for 2 seconds.

Undying would still be useful, as you can see where other dull totems are while surivors are blessing them. But it wouldnt be neccesary to keep Ruin up.

Ruin Undying wouldnt be as unfun to face as it is right now, because Boon totems give powerful rewards for blessing them instead.

The only way to get rid of hexes permanently, is to never bless and to cleanse all remaining hexes. Making Boons high risk, high reward.

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