Hatch during the EGC/ Secondary hatch spawn alternative

With the new mid chapter patch coming with changes for both the hatch and keys, its a general boon for killers to not have to worry about early hatch escapes with 1/2 gen and the 3/2 remaining survivors (respectively) camping hatch forcing the game to stall. My main gripe though is I believe the hatch should have a secondary spawn condition along with the new spawn condition already explained in the recent upcoming patch notes.

The secondary spawn condition would be that along with it spawning (and being open) when one survivor is remaining in the trial, is that it also spawns (but is not opened) when the EGC begins when survivors open one of the two exit gates. Reason for this is mainly situational but also gives interesting EGC plays on both survivor and killer. For survivors, there will be scenarios where you will be either chased by the killer during the EGC trapped on a loop being pressured, killer is blocking the one open exit gate, the unfortunate situation of losing where the gates are generally located or during a late unhook scrambling to escape. Of course all these situations still imply there are multiple survivors still in the trial thus hatch being closed till one survivor is left would still be how it is currently.

Main reason for this is that it stills allows for counter play but only for the 2-4mins the EGC allows, as at that point if a survivor wants to use their key for a hatch escape or multiple hatch escapes, sure, but to coordinate with the remaining survivors with the countdown ticking and the killer on your heels puts great pressure on the survivors that its a risky play. For the killer, if the survivors want to try a hail mary for hatch, go for it, but the killer who already is in a technical losing position with an exit gate open, can still chase after the survivor going for the hatch, as well with the now few seconds channeling the key to open hatch would still give killer time to interrupt.

The rare instance mainly that sparked the idea for the second alternative spawn is unfortunately due to our lovely Pig trap. As most survivors know, attempting to leave through the gates with an active trap is instant death, and the only viable escape is through hatch as box searches during an EGC is nigh impossible at best. This allows for the small chance of coming upon the hatch while your teammates are teabagging at the gate hoping they leave already so you might not die before the EGC, reverse bear trap, or the killer decides to end you. Without the secondary hatch spawn alternative, survivors out of position during an EGC or trapped for x reason by the killer are inevitably dead as the random chance of finding the hatch the last second and making it (though possible seen from many clutch hatch escapes all over You tube) with 15-30 secs remaining since the 2nd to last survivor decided to live at the exit gate, is far more difficult than before.

The alternative allows survivors and the killer to be able to formulate a plan of action where it seems hope is lost, relying on the other survivors to leave to give you a chance to escape, albeit on a 2-4 min countdown, which usually leaves the killer on the upper hand with survivor mentality in play. If survivors want to use their key for a multiple hatch escape, by all means, but first having to open a gate and then find it with the killer pressuring you with EGC counting down gives more than a fair opportunity for both sides. As well as it gives the perk Left Behind to not be an even worse perk than how highly situational it already is.

TLDR: Hatch should spawn and be open for escape when 1 survivor is remaining in the trial at any point during the match as stated in the upcoming patch notes, as well as only visible but not open during the EGC when one of the two exits gates are opened.

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