Chains bring up an issue with Saboteur
Saboteur immediately goes on a LONG cooldown as soon as you BEGIN the Sabotage interaction, NOT when you FINISH IT.
Why is this a thing? It's not like a survivor is fast enough to fake a hook sabotage (by starting the animation and cancelling) and then BEAT the killer to the next nearby hook...
Meanwhile, you're stuck with a very long cooldown if
- your finger slips off the button,
- your controller dies
- you get hit by a chain
- you scream
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