When will BHVR fix the loop abuse?

I wonder when BHVR will actually fix the loop abuse thats happening, even in areas that are not intended to be loopable areas.

To me it seems the reason why areas that are not intended as loopable areas, can be abused as such is due to turning speed being unrestrictive, because of this you can litterally turn as fast as you can move the mouse, going from one direction to another direction almost instantaneously, closer to 0 seconds. Also to mention here, that sensitivity and dpi settings multiply how fast you can actually turn, because you need less physical movement the higher the sensitivity and dpi setting.
This is also why 360s are possible the way they currently are, but this also opens up for turns where you can make areas that aren't intended as being loopable, into being loopable to a point where it's abusable.

Some would say, thats all part of the mindgame potential, but that it really isn't the case, and even if it was it shouldn't be.
Because the developers can't balance after something that has many UNKNOWN variables. That is exactly what unrestrictive turn speed creates, a lot of unknown variables, where those variables are how, where and when you can actually exploit the unrestrictive turn speed to gain an advantage, that enable the player to abuse the mechanics in a way that wasn't intended - like looping in areas that wasn't intended as an actual loopable area. You could consider chaining 360s an infinite loop, if the player is skilled enough to keep doing it in response and as a counter to the killers movements and actions. Some of these areas that aren't intended as a loopable area, might have obstacles or environment aspects that means the blood lust won't trigger or will be easy to break.

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