Reducing/increasing grind in dead by daylight

So first there are currently 182 perks in the game (. Limited amout of offerings, addons and items for survivors.

What i don't like in this :

  • because of limited amout of addons and offering , addons that i like are getting out of my hand quickly even if the addons are brown (example plain funnel)
  • because of limited items survivors that i like the most has all the perks i have unlocked but is running out of items and offering

" ugh but if you running out of items just level them up more duh"

1) if i need only specific thing then at most i can gather 2 per blood web and that is at best case scenario that happen once every 20 bloodwebs

2) leveling after prestige 3 level 50 feels to me like a waste of bloodpoints especially if i have all the perks on character

and there comes my idea , what if on level 50 prestige 3 character would become " one with entity"

"one with entity - As ( name character here) survived / killed with entity , it started to share its capacity. Now you can equip any offering , perk , items or addon from any character that is also fused with it"

So in short there will be cross inventory

"Ugh it has been sugested over ( insert big number here) times. there wont be anything like it cause it would reduce play time and devs wouldnt want it"

but here is the catch because sharing is on prestige 3 for most players that doesnt live this game it would increase it because lets be honest not much of use have every character prestiged. i only have one survivor and that was pain so unless you are otzdarva that lives of it then good luck

" Wait offering , items and perks could have worked but how would addons for killer work?"

as every killer has at least similar amounts of addons there is simple solution , add numerical value to them .

what i mean is for example

traper brown addons would be

-trapper sack -1

trapper gloves- 2

strong coil -3

padded jaws - 4

and for doctor brown addons would be

order 1 -1

calm 1 - 2

maple knight - 3

and electrode - 4

so now if you before level 50 had 34 trapper sacks and 20 calm 1 then after 50 you would just have a total of 54 for all characters , of course if you used it numer would decrease for everyone

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