Could we possibly take a look at Legion? They feel very weak alot of the time

Been playing Legion since release and took a 7 month from the game due to being unhappy with the current state of Legion, I love Legion a lot so it sucked to leave the game. But I came back 3 days ago to find they are still a pretty lack luster killer. This is partially due to their power being not threatening at all, there is no fear versus a Legion. You know your gonna take a hit, it is whatever. Mending is a minor inconvenience that does not make you feel like your in any danger and it does not apply any pressure. Deep Wounds is a joke. The Legion has no way to to down a survivor or help them in the chase, Legions 1v1 is terrible and their 4v1 is not great either, smart players are very self reliant and will just split up and do gens. Allowing you to not chain frenzy stabs and not get value out of their ability, which is fine. That IS the counter play to them. But if they are going to have such terrible 4v1 then you have to make up for them having a decent 1v1 but they really do not. Body blocking with Legion is quite inconsistent and hard compared to other killers do their size, they have very little initiative in the 1v1 and is at the mercy of the survivor that they make a mistake in the M1 chase. Their inability to down means that if you face a half decent survivor that understands how to loop, you are absolutely screwed as they just become a weak, sad M1 killer. If the survivor is half decent, you are going to have a rough time. You cannot induce players into mistakes with their power or create plays with it to get a down. Legion has no initiative and has to rely on mistakes to do anything versus good teams. It is painful to play Legion in red ranks. On top of all the bugs Legion has had recently it just feels really bad. I would throw some ideas out there but Legion is a controversial killer.

  1. I feel that some of their add ons are useless. The pins requiring killer instinct to work doesnt get much value as like I mentioned survivors will just split up and get out of your killer instinct radius. Maybe decrease the amount of time some of the effects last but just make it apply to everyone hit by frenzy stabs? Stab wounds study and Franks mixtape are self explainable.. they are just terrible. The blade add ons do not really seem to have much of an effect, adding 2 more seconds to mending when it is already pretty lackluster will not have much of an impact. maybe make them last a bit longer? The only ones worth running are the duration ones and the cooldown ones. The rest are pretty sad and might need to be looked at. They need a overhaul/rework perhaps
  2. Cold Dirt, is a must as 4 seconds IS WAY TOO LONG for fatigue. It is painfully slow and clunky. Maybe shrink base fatigue time down just a bit to help them secure that M1 better after the hit if you are going to keep them as a sad M1 killer. OR Maybe make it for every stab they get in frenzy the fatigue time shrinks a bit? This would reward you for getting just 1 frenzy hit and would HEAVILY reward you for getting a 3-4 man frenzy chain hits. It would reward the Legion for using his power well, even if it was just 1 hit.

That is all I can think of at the moment its 5:30 AM now so my brain is pretty fried. Tell me what you think though

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