So this Jill that was just gifted a mercy exit...

Gets to move on up in the MMR system.


The Jill that didn't budge off her gen to rescue me. For the entire length of my hook.

Because she didn't wanna lose her gen progression to Ruin.

Because she didn't wanna go HUNT for Ruin.

Against a Nurse that's more than capable of pushing people off multiple gens and getting Ruin value.


The Jill that, while Yun looped the Nurse for over 60 seconds...

Was sitting on basement stairs on the other side of the map.

Self-Caring.

Through Sloppy Butcher.


This is the Jill that moves on up.

This is the Jill that is apparently better than me.


Yeah, this is the stuff that gets under my skin. No matter how much I'm told to not take it seriously. I can't help but get annoyed by this.

Comments

  • This would've been the case under the emblem system too. Unfortunately for your own survival playing selfishly is the way ahead.

  • That Jill really is better because she does gens. She gets it.

  • Well, you can do 12 gens' worth of progression and the system thinks you're a god, but in reality, none got finished because you had to keep leaving them, which got them Ruined down every time.


    Meanwhile, the guy that looks around for a few minutes and finally finds the Ruin totem gets almost no points, lmao. The system thinks they're trashy.

  • You all really need to stop worrying about the micro adjustments to MMR from individual games.

    IF that Jill's MMR is increased enough to affect her matchmaking, then either she plays well and there's nothing wrong with it, or she fails and it trends back down.

  • The thing is you have zero clue if they indeed went up in the mmr system.

    It looks for more things then just escapes and kills.

    Forget about it and let it do it's thing in the background.

    If you have bad matchmaking in a month then you can start to complain about it