A new game mode that supports the events..!?
There really should be a completely different mode for events like these. Because forcing down secondary objectives especially screw over the intended gameplay, which also screws over the intended game balance, which will affect ranking to be incorrectly reflected - like killers having a higher rank than what they're normally capable of, or survivors deranking because they lose more trials now because of the event. Canker hooks cannot be sabotaged, not even the ones that have been drained, which is a gameplay aspect that has greatly affected in the killers favor, which can affect the outcome of the trial.
I think they should implement a more mutable game mode, so if you want to do the event then you have to play the mutable game mode, which changes from event to event. So obviously this would change various aspects about the game, various values will be different. One of the key benefits to having such a mode is that will not interfere with normal gameplay and that mode can be specifically tailored towards any specific event like for instance the Hallowed Blight Event.
To give an example on how the event could have looked like:
The Hallowed Blight - as an example of how it could look like as mutable event.
Generators are replaced with Visceral Canker flowers, the double amount of is placed
Any harvested putrid nectar has to be refined before it can be extracted from the trial.
Refinement stations have been placed - similar to how generators is normally placed.
To refine any putrid nectar it has to undergo the refinement proces at a refinement station for a set duration to complete, where the refinement stations can be interrupted temporarily by the killer. Any refined putrid nectar is stored and automatically extracted once the trial ends.
Hook mechanic has been changed to:
Hooking a victim immobilizes the victim for a set duration then releases the victim - each hooking injects putrid nectar into the victim. Being hooked a fifth time the victim is injected with the last putrid nectar from the hook and becomes a minion of the killer with a linked limited power of the killer. Minion are made easily identifiable as a minion of the killer. Each hooking releases a set amount of putrid nectar into a special canister for the killer to collect after the trial - collection happens automatically.
Escape is only possible once enough putrid nectar has been stored, only then will the exit be powered - there is only one exit.
The above could easily be modified to support other events, or completely different set of rules / mechanics could be made for it, but basically making use of already existing material. Note, the minion part above could easily be changed into something else or simply not be used if it proves too difficult to implement.
I'm sure the community can come up with a lot of possible presets for the mutable game mode, which I encourage you to do. Because if BHVR thinks this is a good idea, then perhaps they'll actually implement a mutable type of game mode for the futute events, which I think is in everyone's best interest.
What does the community think?
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