Flicking textures allowing to see through

Some of the objects are flicking depending on the angle/distance you look at them from. For some cases it allows you to see totems that shouldn't be visible from your POV.

An example from Autohaven/Wrecker's yard below. Here's a wild Nea doing a dull totem in a generic TL spot. Notice that the totem is fully covered by a pile of tires to the left of it:

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Then we take two steps and see tires become invisible, allowing us to spot a hex totem behind them:

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Tagged: Pending

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