Lag Spikes Remove Scratches and Blood.
Like the title says, lag spikes remove scratch marks and blood pools.
Example:
You hit a survivor and they sprint burst away during the hit. Now given any action taken in this game including all exhaustion perks will make your system explode, you get stuck in place for a good couple seconds. During this couple seconds of the game freezing on you, it's almost like the server freezes for you as well, meaning any info during this time frame does not get updated at all. So if a survivor is running away during this, they will not leave scratch marks or blood on your end.
This better be fixed for the Pinhead paragraph, otherwise you might start losing console players. Given that even just a jpg telling you that you can use the killers power popping in and out can kill consoles, I can't imagine what it'll be like with whole assets and new particles littering the map if the devs don't optimize this properly.
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