Please leave if the gate timer is almost up

I spectated a match I escaped, 2 people were waiting in the gate til the last possible second for the killer who was not coming, while the third person ended up dying standing on the hatch because they would simply not leave for it to open. Stop killing your teammates just to tbag a killer, if the timer is down to 15 seconds and someone is not at your gate they are probably at the hatch. 🤦

Comments

  • That’s on the survivor for trying to he greedy rather than go for the gates.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2427893#Comment_2427893

    He was on the other side of the map. Even if he went for the exit as soon as the Billy let him go he wouldn't have made it. Hatch was his only chance.

    There was no self sacrifice. Dumb and dumber just wanted to stand at the exit til the last second even though the killer was not even there.

    That's fair. Sounds pretty crappy.

    @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2427893#Comment_2427893

    I have had several times where I was the obsession injured looping shack about 2 tiles away from the opened exit gate with 2 full health teammates in it no noed and the hatch was there at the shack.

    My teammates didn't help body block for me nor would they leave so I couldn't get the exit gate or the hatch.

    They did that just so they could Tbag the killer after he killed me when he went to the exit gate.

    Edit: Aka if they did literally anything but Idle at the exit gate I would have lived by either getting hatch(Or running for the gate with the killer getting hatch) or by them bodyblocking for me.

    That happens to me a lot too.

  • Changes to help Solo Survivors and their teamwork efforts (Solo / SWF Gap Bridge):

    HUD changes:

    • While being chased, the survivor portrait will show their face looking behind them with their mouth open (optional red exclamation mark).
    • While a survivor is hooked, gear icons will be shown next to portraits of survivors whom are repairing generators and medical red cross icons will be shown next to portraits of survivors whom are healing (flashing if being healed).
    • The number of remaining totems will be shown (removed from Small Game).
    • If you are put into the dying state within 10 seconds of attempting to cleanse a hex totem, a totem icon will appear next to your portrait (only visible to other survivors) until you are hooked.
    • While within 16m of an exit gate, an exit icon will appear next to your portrait (only visible to other survivors).
    • ----> While within 16m of the hatch, a hatch icon will appear next to your portrait (only visible to other survivors).
    • When there is 1 generator remaining, survivors with Adrenaline equipped will have the perk icon appear next to their portrait.
    • A new perk indicator will be added to the HUD for Crucial Perks (see below).

    ----

    Crucial Perks: (New HUD element similar to Shared Perks, but with a new indicator color)

    These are perks that others should be aware of but are hard to convey to others of their existence (without comms):

    • Ace in the Hole & Plunderer's Instinct & Pharmacy (shown to survivors within 8m while within 8m of an unopened chest)
    • Camaraderie (shown to all survivors while hooked and in the struggle phase)
    • Inner Strength (shown to other survivors whom are cleansing totems)
    • For the People (shown to injured, dying, or hooked survivors within 8m while healthy)
    • Mettle of Man & We're Gonna Live Forever (shown to injured survivors within 8m)
    • Power Struggle & Soul Guard & Unbreakable (shown to all survivors while in the dying state)
    • Repressed Alliance (shown to survivors within 4m while repairing a generator)
    • Resilience (shown to survivors within 8m while injured)
    • Wake Up! (shown to survivors within 8m while within 8m of an exit gate switch)


  • I died to this situation today. Saved a default nancy from basement and bolted for hatch while the killer took the BT bait and chased her to the exit gate.

    She decided to stay in the exit hall mending while the killer came back to hatch and killed me.

    And this is why I don't go back for default nancy anymore.

  • This, 100%. It's always made worse too because it seems like whenever I see players that do this, they're Claudettes or Fengs that haven't even been chased all game.

    Idk, I've never understood why people want to do that (Specifically when it's unwarranted.) and it's just needlessly annoying on both ends.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2427679#Comment_2427679

    If everyone alive is at the exit gate, the timer should count down 5 times faster EGC should end immediately and kill all the survivors.

    EGC stand for?

  • @JPA said:

    It is funny because people standing on Hatch were greeding for the extra few points from a hatch escape, and end up losing the 5K escape bonus. Sometimes when you greed, you lose everything

    @Marigoria said:

    That's the team mate being greedy. Just go to the gate and escape next time instead of waiting for hatch,

    Great advice in case of games against instadown killers and being on deathhook for example. 👍 /S

  • After this topic, I realize this.

    image.png


  • Oh, it's hilarious how not going to the exit gate gets me kills as killer. Either someone's waiting for the hatch or someone is spam-vaulting at a tile and misjudges the timer, dying an inch away from the exit line. I love it.

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