Why is Brutal Strength still much weaker than the basekit of some killers?

At this point in time, 7 out of 24 killers have access to almost fully ignore pallets(Nurse) or a basekit pallet breaking mechanic that is much faster than Brutal Strength. You're filling a perk slot and dont even get close to their speed. Let alone that 2 other killers have access to addons that break pallets faster than Brutal Strength does.

I get that Fire Up is a thing too, but at that point you would be giving up 2 perk slots to be marginally better than what other killers have as a basekit.

There are other killers that have perks as a basekit, but they are always weaker than the perk itself. A T3 Myers vaults slower than Bamboozle, and vaults slightly faster than 3/5 stacks of Fire Up. So slap on Bamboozle on any killer, and you vault faster than Myers(which can make quite a difference in some loops, excluding the fact that it blocks the window too). But slap on Brutal Strength and Fire Up, and you give up 2 perk slots, to be faster at breaking pallets when you lost 3 gens, at which point, the most useful pallets would likely be gone anyway.

So why is giving up a perk slot, not even close to what almost killers have access to in their basekit or addon sets? Even with stackability with Wraith's addons in mind, I simply do not see any reason as to why Brutal Strength is only 20% when basekit in some killers is 40%

Comments

  • Brutal Strength should be buffed, but most of the pallet breaks/bypasses do have conditions and downsides to them that normal breaking doesn't.

    -Billy: 2.5 second charge time, possibility to glitch and bump into the pallet without breaking it, AND considerable Overheat buildup.

    -Bubba: 2 second charge time and charge consumption.

    -Nurse: Needs to be out of fatigue, have at least one Blink charge ready and needs to have the Blink charged enough to go through it, then suffer through fatigue.

    -Demogorgon: No real downside, but takes roughly the same time as a normal pallet break.

    -Legion: Vaulting requires Frenzy and cannot be used in any way to down people, and gives you fatigue after.

    -Nemesis: Probably the best one, but requires Mutation Rate 2, so a couple successful chases need to have happened first.

    -Oni: Requires Blood Fury and is slightly slower at breaking than his Chainsaw bretheren.

    I wouldn't flat out call most of these other pallet breaks better than Brutal. Above all, they are all heavily telegraphed, which Brutal isn't - I've caught several survivors by mindgaming the break and breaking it as they're closest to the pallet and out of position, letting me get a hit. Brutal should get a buff to 25% or 30% in my opinion, though.

    (Forgot Blight. His break requires you to use at minimum two rushes, though, then suffer through the cooldown and recharge time.)

  • @Altarf said:

    Brutal Strength should be buffed, but most of the pallet breaks/bypasses do have conditions and downsides to them that normal breaking doesn't.

    -Billy: 2.5 second charge time, possibility to glitch and bump into the pallet without breaking it, AND considerable Overheat buildup.

    -Bubba: 2 second charge time and charge consumption.

    -Nurse: Needs to be out of fatigue, have at least one Blink charge ready and needs to have the Blink charged enough to go through it, then suffer through fatigue.

    -Demogorgon: No real downside, but takes roughly the same time as a normal pallet break.

    -Legion: Vaulting requires Frenzy and cannot be used in any way to down people, and gives you fatigue after.

    -Nemesis: Probably the best one, but requires Mutation Rate 2, so a couple successful chases need to have happened first.

    -Oni: Requires Blood Fury and is slightly slower at breaking than his Chainsaw bretheren.

    I wouldn't flat out call most of these other pallet breaks better than Brutal. Above all, they are all heavily telegraphed, which Brutal isn't - I've caught several survivors by mindgaming the break and breaking it as they're closest to the pallet and out of position, letting me get a hit. Brutal should get a buff to 25% or 30% in my opinion, though.

    (Forgot Blight. His break requires you to use at minimum two rushes, though, then suffer through the cooldown and recharge time.)

    To be fair, in most scenario's this tends to be the case:

    Billy and Bubba: either an instadown, or the pallet and can be done from quite a long distance to compensate for the charge time.

    Nurse: Always has at least 1 charge post fatique anyway unless using a specific addon, and she would need to suffer through fatique for that hit anyway. My point was more that unless the Nurse heavily relies on line of sight to predict survivor movements.

    Demo: Kinda same case with Bubba and Billy, only if you start charging to break it up close, is it a downside. Increase distance and you can break the pallet much faster than walking to it.

    Legion: Oh boy, you dont know about the forbidden legion tech, do you? It's not consistent, sure, but even in that scenario, you'd still force them to mend or be injured(if they were healthy). But yeah, he's arguably the worst on the list, but even in that case, it's so, so much better than Brutal Strength in almost every single way.

    Nemesis: You can get quite quickly though, 2 zombies and 1 downed survivor and you'll have it. Let alone that it also allows you to move, which is another benefit that I did take in consideration.

    Oni is indeed slower, probably the slowest on the list(excluding the time it needs to achieve feral frenzy), BUT Oni has the benefit of downing a survivor if they stand too close too(they would need to be on the same side tho).

    Blight, kinda same as all other killers, where it's either a pallet or a damage state.


    Yeah, if taken purely from the perspective that you destroy a single pallet when up close, it's at a similar cost, but considering the possibilities of how the pallet is destroyed/ignored, the downsides can often be ignored. Heck, killers being able to basekit destroy it at about 35-40% without destroying their momentum, and have a similar breaking speed with the downside(but still better, it's 20-25% speed, so worst case scenario, you're an Oni post stun and have the regular 20% bonus). I'd say Brutal Strength could easily be 40% without being game breaking at all. Especially considering the way the game works with buffs and debuffs.