Useless at Tier 1-2 perk rework idea.
Lets be honest here that perks that are useless at Tier 1-2 are just badly designed and should be changed.
The change I'd make to keep the tier levels the dev's seem to want to keep is this:
Remove the main effect being changed by tier but add in bonus BP for said action that scales with your level(Simular to how Prove Thyself works).
Autodidact: Now always can stack up to 5 times but now grants bonus BP
So for each tier grants healing skill checks an additional 50/100/150 altruism BP (Healing Practice score event) to both the autodidact healer and their patient.
Aftercare: Can always have 3 stacks but grants an additional 100/150/200 altruism BP(Bonded score event) to both the user and the patient.
Third seal: Always can get to 4 stacks and now grants an additional 100/200/300 brutality BP(Blinded score event) when you gain a stack(aka landing a basic attack on a new survivor.)
Whispers: Always has 32 meter range but the first time you find each survivor you gain an additional 200/300/400 (Whispering Hunter score event) Hunting BP.
You can imagine how the rest of them work.
Also before you say it: I know perk tiers probably need to go but this is made to work with the dev's wanting to keep Perk Tiers.
Comments
Yeah I'd still far prefer they just remove perk tiers they seem ridiculous and redundant at this point