Useless at Tier 1-2 perk rework idea.

Lets be honest here that perks that are useless at Tier 1-2 are just badly designed and should be changed.

The change I'd make to keep the tier levels the dev's seem to want to keep is this:

Remove the main effect being changed by tier but add in bonus BP for said action that scales with your level(Simular to how Prove Thyself works).

Autodidact: Now always can stack up to 5 times but now grants bonus BP

So for each tier grants healing skill checks an additional 50/100/150 altruism BP (Healing Practice score event) to both the autodidact healer and their patient.

Aftercare: Can always have 3 stacks but grants an additional 100/150/200 altruism BP(Bonded score event) to both the user and the patient.

Third seal: Always can get to 4 stacks and now grants an additional 100/200/300 brutality BP(Blinded score event) when you gain a stack(aka landing a basic attack on a new survivor.)

Whispers: Always has 32 meter range but the first time you find each survivor you gain an additional 200/300/400 (Whispering Hunter score event) Hunting BP.

You can imagine how the rest of them work.

Also before you say it: I know perk tiers probably need to go but this is made to work with the dev's wanting to keep Perk Tiers.

Comments

  • Yeah I'd still far prefer they just remove perk tiers they seem ridiculous and redundant at this point