Seriously???!

Please, tell me this isnt intended..

https://youtu.be/7Hl-gSiy7PQ


Stuff like that happened multiple times to me btw.

WHY in the world do my hatchet hits get canceled??? On windows as well as on pallets since the new hit validation!

Dont get me wrong, i am happy about a new hit validation but you basically just changed it from extremely killer sided to extremly survivor sided. It should be in the middle to be balanced, and i got a ping of 20 most of the time.

And the excuse ,,Survivors had to deal with this for years" is just stupid and doesnt make any sense. If you had to deal with it, you should know how annoying it is and just because you had to deal with it, it doesnt mean others have to suffer from it too.


However, PLEASE explain me why HATCHETS should get denied!

Especially on windows!

Can any mods confirm if this is intended or just a bug???

@MandyTalk

Comments

  • so basically if the survivor lags they win

  • I mean there was blood and all so something is pretty wrong there.

  • @Ruma said:

    https://forum.deadbydaylight.com/en/discussion/comment/2399760#Comment_2399760

    Atleast with cloud gaming it doesnt matter how close you are to the server.

    You just need good wifi itself, which many have already i guess.

    actually it does matter unless you can work around the speed of light. but also how your ISP routes the traffic matters sometimes even more if it's really inefficient for gaming since it'll make the ping even higher as some final fantasy 14 players from one of the ISPs had to deal with at one point about a couple or few years back. Once we get to that point, since I can barely tolerate the latency on 4K displays (I grew up on CRTs and the atari and nes games of the 80s), I'm done with gaming outside of a black market for anything leaked or stolen source that's managed to be made able to run outside of 'proprietary hardware'. Gaming would be both a rich man's (locally) and a brainlet's (on the cloud) game then.

    It is physically impossible to overcome all of that latency, and no corporation will ever want to pay for servers in every city you're playing from, plus that does not resolve the latency for rural users even if they did do that. The speed of light limits it, and will assure there will always be latency even with a server downtown (just 99% wouldn't even notice it if the server was that close and if they did it would probably be psychosomatic in those cases), which will finally make video games unenjoyable for some of us who cannot tolerate the latency, visual freezes and other annoying issues as the fact everything will literally be an overpriced rental.

    But the point is, it does matter how close you are but it also matters how that traffic is routed. You could be right next to the server but if the ISP sends it to the moon and back first, you might as well throw the computer out the window and quit.

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