New Gamemode Ideas

Title

Write them below, I want to hear them

Comments

  • @Dreamnomad said:

    Every other weekend, there should be an alternate game mode made available. Once the game mode has been released, it should be permanently available in custom games. There are virtually an infinite number of options available (and I'd love to hear everyone's ideas) but here are a few I've come up with:

    Specific Killer VS Specific Survivor using only their perks at rank 3. For example, The Shape vs Laurie, The Clown vs Kate, or The Pig vs Detective Tapp.

    Super Speed: Both killer and survivor have 30% increased runspeed.

    Darkest Night:The map is pitch black. Survivors all have flashlights that are permanently in the "on" position. The killer has night vision up to 15 feet.

    2 killers vs 6 suvivors

    Random 12: Both killer and survivors all have 12 random rank 3 perks.

    Back to Basics: No perks, items, or add ons.

    Casual Mode: All perks are reduced to rank 1. Items and add ons are restricted to common or uncommon. Offerings are restricted to ones that can increase bloodpoint gain.

    Fog of War: Massively reduced information available to both killers and survivors. Killers do not have a terror radius. Survivors do not make scratch marks. All auras are disabled. Killer can't see unfinished generator auras or active hex totem auras or hooked survivors. Survivors can't see slugged or hooked survivors. All perks for both killer and survivor that enable auras have the aura reading components disabled.

    Entity's Eyes: Strange wards appear throughout the map. Anyone (killer or survivor) that passes within 10 meters of a ward will have their aura revealed to everyone on the map. The wards periodically change location.

    Treasure Hunt: No generators on the map. Lots of locked chests are around the map which the killer can see as auras. Survivors must pick the lock requiring skill checks before opening. Most of the chests give survivors a bloodpoint bonus for opening. One chest per map will have a 25,000 bloodpoint bonus. Exit gates are powered after 10 minute timer and chests can't be unlocked after that timer.

    Shopping Spree: Survivors are restricted from bringing items into the match and there are no chests to loot. However, there are 2 zombie vendors that spawn in the match. As survivors and killers perform actions that earn bloodpoints, they also earn another form of currency. They can go to the zombie vendors to purchase items and add ons of their choice. Killers can purchase temporary bonus buffs such as 60 seconds 5% movement increase, 40 seconds survivors have exposed status, etc.

    Totally Random: All Perks, Items, Add Ons, and Offerings are randomly chosen. Perks are chosen from all possible perks and are at rank 3 (regardless whether the player has unlocked the perk or what rank the player's perks are currently at). Items, Add Ons, and Offerings are chosen from all possible options minus event specific offerings. These Items, Add Ons, and Offerings do not consume the player's resources. They are provided by the entity.

    Infection:8 players join a lobby. When the match starts, one is randomly selected to be a random killer with no perks or add ons. The remaining 7 are survivors with no perks or items. There are no hooks on the map, but the killer can Mori survivors in the dying state. Once a survivor is killed they will respawn as a random killer with no perks or add ons. Killers that successfully Mori a survivor earn 1,000 BP. The longer a survivor lives, the larger the bloodpoint bonus at the end.
    First Survivor Killed earns 2500 BP
    Second Survivor Killed earns 3000 BP
    Third Survivor Killed earns 5000 BP
    Fourth Survivor Killed earns 7000 BP
    Fifth Survivor Killed earns 10,000 BP
    Sixth Survivor Killed earns 15,000 BP
    Last Survivor Killed earns 20,000 BP
    Randomly Selected Killer earns 10,000 BP
    Survivors can work on generators, but it takes completion of all 7 generators to power the exit gate. Any survivors that actually escape via the exit gate earn the standard 5,000 BP. Survivors aren't realistically going to escape, nor is it really the goal. The real goal is to be the last survivor alive.

    3 Life Survivors: Survivors have 3 "lives". When the killer catches and puts them on a hook the survivor loses 1 life and is put in a ghost world for 45 seconds after losing the first life and 30 seconds after losing the second life. While the survivor is in the ghost world they can not interact with any objects other than ones that can be vaulted. The world appears black and white and the survivor can not see or touch the other players. They can, however, move at 85% normal move speed to explore the map to find the locations of generators, chests, and totems (though ghost players can not tell the difference between active and inactive totems). The survivor will also earn some bloodpoints for distance traveled in the ghost world.
    After the timer is up the survivor will appear on a random hook at least 32 meters away from the killers current location. The survivor on the hook will see the shroud indication from Insidious around them. This indicates that the killer can not see them on the hook. In fact, the hook that the survivor is on will appear broken to the killer. Other survivors can see the aura of the hooked survivor and unhook them normally at which point they are back in the game. While a survivor is hooked there is no progress meter and there is no struggle phase. Survivors can attempt to free themselves from the hook, but the baseline success chance is 0% for the first attempt and increases by 1% for each attempt after. Attempts for the survivor to free themselves will take 4 seconds. If all the survivors are either dead, in ghost world time out, or hooked then the killer wins. Survivors hooked in the basement are sent to the ghost world for an additional 30 seconds. Perk Slippery Meat is locked in this game mode (since it wouldn't really do anything).


    Here's a list I put together a few years ago.

  • Not entirely sure how well it would work, but there's a movie called The Furies that I watched earlier today. Basically, 8 women and 8 men are captured and forced to compete in a killing game. The men are forced into this game as killers, the women we'll simply refer to as survivors.

    Each killer is assigned their own survivor that they need to keep alive in order to win the game; if their assigned survivor is killed, their head explodes (movie didn't show exactly how this happens, just that it does happen). The idea is that the killers have to hunt down survivors while protecting their assigned survivor if they find them; once they kill a different survivor, they eliminate whichever killer was assigned to that survivor.

    Seems kind of complicated, but it's a fun idea in my opinion. I don't really think it'd work in dbd but I'd definitely be down to give it a try

  • Is there a point? We'll never get them, devs said so. We'd just be teasing ourselves with what we'd be missing...

  • I had an idea of a 4v4 (1 killer and 3 survivors on a team) mode that is similar to domination on COD.

    So here is how it would work. There are seven generators, 3 red team gens, 3 blue team gens, and 1 neutral gen. The red and blue teams would have to try and repair the other team’s generators. Once a generator is repaired by a certain team, it becomes that teams color. The team that has more generators that are their color would begin to gain points. Additionally, survivors could “sabotage” the opposing team’s generators. Essentially, the generator would regress as the survivors are on it.

    During this time, each team’s killer would be able to kick opposing gens and also down and hook the opposing team. I’m not sure if survivors would actually die in this mode, but if they did then whatever team’s survivors die first, that team loses. In the end, whatever team reaches the score limit first wins.

    I don’t think there would be any perks in this mode, or maybe only select ones due to balancing.

    Sorry if this was confusing to understand, but I think this could be somewhat competitive because it is not asymmetrical.

  • Hardcore Mode:

    Its meant to be a harder version of the trials. I dont think it would completely split the base because not everyone is going to be about this life.

    Killer Side: Can only bring adept and general perks. No add ons above green. Standing within 8 meters of a hook for more than 4 seconds reveals your aura to all survivors, supercedes any stealth mechanic.


    Survivor Side: Can only bring adept and general perks. Only items found in chests can be used (keys never spawn but higher rarity items are more common like purple med kit, commodius tool box etc).


    Generators: Can never be done faster than 70 seconds but now work on a tiered completion basis every 25%. As an example, killer has Ruin, you get a generator to 30%, killer runs you off, the generator will not regress past 25%, 50%, 75%, 100% (this is hard capped for all regression perks including pop).

    All genrators regress when not being worked on at the same rate they can be repaired, but still will not go below the tiers.

    All maps spawn with 10 pallets total, no more no less.

    Bloodpoint caps for all categories are increased from 8k to 12k.

  • I had a thought for a kind of endurance or endless hunt type thing. As a killer you are put into a map with survivors and play normally but whether they die or escape more survivors will be dropped in. Then, as a survivor, if you escape, you move to a new map with someone as a different killer. It’s totally flawed and probably wouldn’t work but what do I know, I’m typing this on the toilet.

  • @TheGhostofZgor said:

    I had a thought for a kind of endurance or endless hunt type thing. As a killer you are put into a map with survivors and play normally but whether they die or escape more survivors will be dropped in. Then, as a survivor, if you escape, you move to a new map with someone as a different killer. It’s totally flawed and probably wouldn’t work but what do I know, I’m typing this on the toilet.

    That would be cool. Youd have to change the ways survivors escape. Maybe if you complete a gen a chest appears on the map that only you can open, then you have to find hatch. Both the hatch and chests move every minute or 2. Pallets respawn after 2 minutes but could be in a different spot.

    The killer gets to pick the map (since he wont be leaving it) and when hes done playing he presses a switch, no more survivors are added, egc starts, survivors have 5 minutes to escape.

    Could be fun. As survivor when you escape it just moves you to an existing game

  • @stufoot99 said:

    I had an idea of a 4v4 (1 killer and 3 survivors on a team) mode that is similar to domination on COD.

    So here is how it would work. There are seven generators, 3 red team gens, 3 blue team gens, and 1 neutral gen. The red and blue teams would have to try and repair the other team’s generators. Once a generator is repaired by a certain team, it becomes that teams color. The team that has more generators that are their color would begin to gain points. Additionally, survivors could “sabotage” the opposing team’s generators. Essentially, the generator would regress as the survivors are on it.

    During this time, each team’s killer would be able to kick opposing gens and also down and hook the opposing team. I’m not sure if survivors would actually die in this mode, but if they did then whatever team’s survivors die first, that team loses. In the end, whatever team reaches the score limit first wins.

    I don’t think there would be any perks in this mode, or maybe only select ones due to balancing.

    Sorry if this was confusing to understand, but I think this could be somewhat competitive because it is not asymmetrical.

    This could be cool

  • @JesseJH28 said:

    Not entirely sure how well it would work, but there's a movie called The Furies that I watched earlier today. Basically, 8 women and 8 men are captured and forced to compete in a killing game. The men are forced into this game as killers, the women we'll simply refer to as survivors.

    Each killer is assigned their own survivor that they need to keep alive in order to win the game; if their assigned survivor is killed, their head explodes (movie didn't show exactly how this happens, just that it does happen). The idea is that the killers have to hunt down survivors while protecting their assigned survivor if they find them; once they kill a different survivor, they eliminate whichever killer was assigned to that survivor.

    Seems kind of complicated, but it's a fun idea in my opinion. I don't really think it'd work in dbd but I'd definitely be down to give it a try

    I really dug that movie. How do you think the game would handle killers fighting eachother? They couldnt protect their survivor if they didnt

  • A game mode that's essentially identical in every way except that survivors have to find parts and fuel instead of holding a button to repair the generators.

  • Random Lobby

    Earn 3x BP

    If you queue up as survivor, you pick your survivor, then all four of your perks are randomized. You get no items to start the trial. You don't know your perks before you enter the game.

    If you queue up as killer, you don't know what killer you'll be playing. All four of your perks are randomized. Your add-ons are randomized too.

    No offerings allowed. Randomized perks are selected from ALL perks, not just the ones you have unlocked.

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2332543#Comment_2332543

    I really dug that movie. How do you think the game would handle killers fighting eachother? They couldnt protect their survivor if they didnt

    Honestly I think that's one of the big things that would prevent that game mode from existing. I really don't think dbd could handle killers trying to fight each other lol. I brought it up more because I thought it was a really cool concept