Possible Vigil rework?

Even in dire situations you look after your friends.

Whenever you take a protection hit, the protected survivor gains the endurance status effect for 12/14/16 seconds. If you are put into the dying state while taking a protection hit, the survivor instead gains it until injured or you recover from the dying state. You will automatically recover after 32 seconds and will be broken until put into the dying state.

Vigil has a cooldown of 180/170/160 seconds

Comments

  • the protected survivor gaining endurance

    • unless they give you the hit, it is unlikely the killer can catch back up to them before the duration ends.

    if you are put into the dying state

    • they are given endurance for at least 32 seconds. that's a little too powerful.
    • you fully recover automatically in 32 seconds. i kinda wanna say you can't be recovered by normal means, but idk.
    • this possibly gives a free ds to survivors.
    • ex. they get unhooked, and you injure the rescuer. they body block their rescuer and get downed, you pick them up, but get ds'd. so ds should be deactivated when this perk is active. (i think thats fair).

    conclusion:

    the change in theory could, be good, but does have the ability to be too powerful with no real repercussion, especially since there' no prerequisite. i think reworking the perk to stay within it's original foundation is better. so to help with recovery.