Limited selection 5th perk slot

Would a 5th perk slot that is dependent on player usage rates be a good idea?

Pros

  • Perks that can be used rotate as time passes
  • Shakes up the metagame
  • Encourages usage of more niche or bad perks
  • Could give devs more data on each perks survival rates
  • Encourages at least some adaptation instead of one build.

Cons

  • Some perks (No Mither, Distressing, etc) will always be available
  • Slight chance of game breaks (Such as 6 totems)
  • Some truly nutty builds could be made

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