Left 4 Dead AI Director Concept.
So hello again guy's and this time I am back with another Left 4 Dead concept, and since we got the introduction AI mechanics in Dead BY Daylight through Nemesis's zombies, I wondered that if it is possible to implement something like the AI Director from The Left 4 Dead games into dead be daylight.
Now in regarding's as to how the Infected and special infected would work, I already put some concepts down for on how the Tank and Hunter would work.
@DBDude said:
So hello again guys and this time I am back with another Chapter concept, with this chapter concept being...
Left 4 Dead.
Now with all the hype recently around Tome 7 and the whole Bill cosmetic stuff, I thought this would have been a perfect time to share this concept I had in mind, so with that out of the way lets begin.
Ok so first off, lets start with the killer, with the killer being...
The Tank.
So before we go on, lets go over some of the Tank's stats.
The Tank would have a 4.6/115% movement speed.
The Tank would have a 32 meter terror radius.
The Tank's height would be somewhere between medium and tall.
The Tank's in game name would be called The Infected.
The Tank's appearance would be based off his Left 4 Dead one.
Ok so with that out of the way, lets go over his power, with his power being called…
Brute force.
So what Brute force does is that if a survivor drops a pallet, you would be given the ability to lift up the pallet.
It takes 3 seconds to lift a pallet up.
When lifting up and carrying a pallet, you move at a 105% movement speed.
You would be given the ability to throw the pallet at a survivor.
When getting ready to throw it, it takes a 3 second wind up time.
If you successfully throw a pallet and it land on a survivor, they will go into the mending state.
If you miss a survivor, that pallet gets destroyed.
Now if you are able to land at least 3 hits by throwing a pallet at a survivor, you would be given a special ability that last for at least 1 minute, with that special ability being called...
Special infected.
When in special infected, you wouldn't have to lift up pallets anymore, instead, you would be given the ability to lift up rocks from the ground.
It would take 3 seconds to lift up a rock.
You would move at a 100% movement speed when lifting up a rock.
When getting ready to throw a rock, it takes a 3 seconds wind up time.
If you land a successful hit on a survivor with a rock, they would go into the dying state.
If you don't land a successful hit with a rock, the rock breaks.
When the 1 minute is up, the Tank goes back to Brute Force.
BUT if you are able to land at least 2 hits with a rock, you will go into your ultimate ability that last for at least 30 seconds, with that ultimate ability being called...
Left 4 Dead.
When in Left 4 Dead, you gain insane ability's.
When landing a M1 on a survivor, the survivor gets launched 12 meters In front of you.
It would take the survivor 2 seconds to get up again.
It would take the Tank 2 seconds to attack again.
Now here's where the insanity begins...
If the survivor is in the dying state while Left 4 Dead is active, similar to Pyramid Head's final judgement ability, the Tank would have his own little mini Mori, with his mini Mori having himself use both of his fist and give the survivors a powerful punch that would end up breaking their bones, specifically their spine.
Once the 30 seconds end, the Tank goes back to Brute force.
Now its time for the Tank's Mori...
So his Mori would have him grabbing the survivors head, tossing them about 10 feet in the air, and then when they land back on the ground, the Tank would use both of his hands to crush the survivor into the ground.
So this is a bit off topic but for the Tank's chase theme he would actually have multiple themes.
When in Brute force his chase theme would be based on his Left 4 Dead theme.
When in Special infected his chase theme would be based on his Left 4 Dead 2 theme.
And finally when in Left 4 Dead his chase theme would be based on his Left 4 Dead 2 Last Stand theme.
Edit: Ok so for different type's of animations, for his base running animation it would literally be his running animation from Left 4 Dead, for his pallet break animations it could have him smashing the pallet with both of his fist, for his breakable wall animation it could have him tearing the wall from it's place and smashing it on the ground, and finally for his M1 animation it would have him pounding on his chest after he gets a hit.
Ok so now as for survivor, It would be pretty obvious that due to popularity it would have to be the One Man Cheeseburger Apocalypse himself...
Coach.
The reason why I choose Coach is because it's Coach, that's why.
Ok so as for map it would have to be The last act in the sacrifice, which is a very reasonable spot to have.
So here's a list of cool stuff that could be included in the map.
The main gen would be the gen Bill sacrificed himself for, but something unique however, is that instead of your average red and yellow gens, this gen would be the actual gen from the sacrifice.
Bill's body could be found in the building by the gen.
The exit gates would actually be bridges that need to be lowered in order to escape, but they still act the same as exit gates.
And finally when the endgame collapse happens, it would play the theme in Left 4 Dead 2 that is used for when you and your team is close to the escape.
Ok so as for cosmetics they could have the Left 4 Dead 2 Tank as a Tank skin, as well as the sacrifice tank skin, and for legendary skins for other characters, here is a list of stuff they can do.
Ellis skin for Dwight.
Rochelle for Claudette.
Francis for Jake.
Zoey for Meg.
(And I know the skins I just listed are skins that are already in game, but I'm talking as if they were legendary skins).
Nick for Ace.
Louis for Adam.
Smoker for Death Slinger.
Charger for Hillbilly.
Witch for Hag.
Jockey for the Twins, specifically Victor.
Boomer for Clown.
Hunter for Legion.
And finally, Spitter for Plague.
So in all honesty I think that's it my friends, and as of right now, it took me approximately 1 hour and 41 minutes, which in shorter terms took 101 minutes, but it was still fun, nonetheless.
But ya I think that's about it.
Edit: and please remember, if Tank seems way to overpowered, this forum post is just for fun, nothing serious, but just for fun.
@DBDude said:
So hello again guys and this time I am back with another Left 4 Dead Concept.
So if you haven't seen my first Left 4 Dead concept, here is a link right to it right here.
https://forum.deadbydaylight.com/en/discussion/246098/left-4-dead-chapter-concept
Ok so in my first Left 4 Dead concept I went over about what mostly likely the killer, other survivor, and map would be, but then I thought to myself...
Could we get 2 Left 4 Dead killers?
Now that is extremely unlikely but if that were to happen, who would that second killer be, and in my opinion, I decided to go with...
The Hunter.
And most of you might be asking why not Witch, and it is because I don't really find her as interesting as the other special infected, now don't get me wrong because she is still a cool and iconic character to the series, but I just prefer the others more.
Ok so before we go over The Hunter's power, lets go over some stats.
The Hunter's Movement speed would be 4.6/115%.
The Hunter's terror radius would be 16 meters.
The Hunter's height would be medium.
The Hunter's in game name would be The Hunter.
The Hunter's appearance would be based on his Left 4 Dead one.
Ok so with that out of the way, lets go on to his power, his his power being called...
Dead from the shadows.
So what dead from the shadows does is that you will be given the ability to leap.
You will be given the ability to charge your leap.
The shorter you charge your leap, the shorter you will go.
The longer you charger your leap, the longer you will go.
And also when in Dead from the Shadows, you become undetectable.
And please note that you can only use your leap every 10 seconds.
And something cool is that when your ready to use your leap, a very familiar piano tune would go off.
Also when in dead from the shadows, when can crawl on the ground.
Ok so here's where the fun begins.
When using your leap, if you land on a survivor, you could be able to pounce on them.
When you do pounce on them, they will become immobile for 3 seconds.
If you stay on them for 3 seconds, the survivor will go into the dying state.
But here's the negative of this though...
If another survivor is near the survivor that is getting pounced, they would have the ability to push the Hunter away 3 meters.
If that does happen, the survivor that got pounced would just be injured.
Also if this does happens, dead from the shadows automatically refills.
Ok so now lets go over some little side facts.
When Leaping, the Hunter does his Iconic scream.
The Hunter's chase theme would be reminiscent of his theme in Left 4 Dead when he pounces on a survivor, and the theme that plays when he pounces on a survivor will be the exact theme from the games when that happens.
As for cosmetics he could have his Left 4 Dead 2 look.
As for his Animations, when running would be his exact animation from the games, his pallet breaking animation would be him ripping it to shreds, his breakable wall breaking animation would have him leaping on the breakable wall and pushing it downward to shatter it, and as for his leaping, crawling, and Pouncing animations, it would also be the same one for the games, and finally for his faulting animation it would have him just jumping to the other side.
Edit: Also for his animation for when he gets an M1 on a survivor it would have him Gnarling furiously.
Ok so finally, as for his Mori it would have him just full on tearing the survivor to shreds, which leaves marks and claw marks all over the survivor.
Ok so I think that's all I have to say, and as for how awesome the Hunter is, I would still prefer the Tank more to be the game, and besides all that, the power I came up for The Hunter is just a reuse of The Twin's power anyway.
But hey, this concept is just for fun, nonetheless.
So with in regarding's of the whole AI director mechanic, I will go over how each and every Infected and Special infected would work, and their stats.
So first off on how the Ai mechanic would work is that every 30 seconds, their would be a 75% chance a Common Infected would spawn, and a 25% chance an uncommon infected would spawn. And Every 1 minutes, a special infected would spawn, BUT, You can control the Special infected. Now if another minute goes by and another Special infected spawns, you can decide to go control that one if you wanted to, but if you don't, an AI would control them instead, but that special infected would not be able to use it's special ability unless you control it. Ok so with those basics out of the way, let's go over everything now.
Also by the way, you would get audio cues for when the special infected spawn.
Common Infected.
Would have a movement speed of 95%.
Would Be attracted to loud noise notifications.
Could Be killed By Pallets.
Could Be stunned be Flashlights.
Can lose sight of you if you go far enough or at least hide.
They would need to Land 4 hits on a survivor to injure them.
They will need to land 4 more hits to down a survivor.
Their hit cooldowns are 3 seconds.
Ok so now on to the crazy part about the common infected.
When all 5 gens are repaired, A crescendo event would be triggered.
The crescendo event will get rid of all common and uncommon infected on the map, and will spawn 20 Zombies near the last completed generator.
There's a 90% chance that all zombies during the Crescendo event will be common infected and a 10% chance that it would be a VERY special uncommon infected.
Ok so next lets go on with the uncommon Infected.
CEDA Worker Infected.
Would have a movement speed of 95%.
Cannot hear loud noise notifications beyond 10 meters.
Can Be Killed by Pallets.
Won't be stunned be Flashlights, But will instead drop Boomer Bile.
They would need 6 hits to Injure and down a survivor.
But if they do land their 6 hits, the survivor would go into the Blindness and Oblivious Status effect for 10 seconds.
Ok so before we go on to the next uncommon infected, I'm gonna let you know that this chapter concept would be as long as reading a Harry Potter Book, of course I'm being over exaggerated, but this chapter concept was probably my most ambitious Chapter concept yet, but first, I am going to address the SPECIAL ITEMS AND WAYS YOU CAN KILL THE INFECTED AND SPECIAL INFECTED.
So let's first go over the items that are exclusive to these killers you use against the Killers name, THE INFECTED.
Also the items in the match also become Left 4 Dead items, not Dead By Daylight's items, unless you equip a Dead By Daylight Item in your load out in the beginning of the match.
So the first is the Left 4 Dead med kit, witch "Sorry For the pun" can heel you in under 3 seconds.
Next is Pain Pills, which gives you a temporary health boost for 2 minutes, so if you were healthy, then injured, then used the pain pills, and became healthy, after the 2 minutes, you become injured. Now if you are in the dying state, and used Pain Pills, you would go into the mending state. And finally, Pain pills would take 2 seconds to use, "But for a funny little Easter egg Louis, if he was a legendary skin or survivor, only takes 1 second to use the pain pills, and also say his Iconic line that you probably know what it is".
Next Is a pipe bomb, which is simple, you throw it, Every Infected within a 20 meter radius would go to it except the Uncommon infected and Special infected, and when it explodes, they go kaboom.
Next is the Boomer Bile, which is also simple, you throw it, every Common infected would go to it, but Uncommon and Special infected would not be phased by it UNLESS you throw the Boomer Bile Right on them which will send the Common infected to go attack them.
So next is adrenaline, which if you inject it into yourself, you move at 110% speed for 20 seconds.
Next is Molotov, which if you throw it, any type of infected that would get caught up in their would be burned, but if your if there, you would Become Injured, also Molotov would have an 8 meter radius.
So last but not least, is the Defib, which could only be used once in the match, and this would revive a dead player.
So next I want too at least go Over how the base game items would Infect "I need to stop the puns" the match.
The Tool box would do nothing.
The Flashlight Would apply to every infected except for one.
Keys would also do nothing.
Flashbangs and Firecrackers is the exact same description as the flashlight.
And finally maps would serve the same purpose.
Ok so you may be asking, why are keys and tool boxes useless going against the infected, well that's because the entirety of the gameplay you know Dead By Daylight is for is going to change.
You would still have to repair 5 gens on the map, but these would be the Left 4 Dead ones.
Each gen needs at least 3 gas cans to fully repair it.
the gas cans would be scattered around the map.
When you find a gas can, you can go pick it up and bring it to the gen.
It takes 3 seconds to use one can a Generator
And here's the crazy part about this all...
WHEN GOING AGAINST THE INFECTED, THE HOOKS YOU KNOW AND LOVE WOULD NO LONGER BE PART IN WHEN FACEING THESE GUYS, BUT INSTEAD THE LEFT 4 DEAD DOWNED MECHANIC WOULD BE INTRODUCED!
When downed, The Common, Uncommon, and Special infected would deplete your downed health bar.
The only other way they could prevent zombies from attacking you on the ground is either you take it like a champ, or you can use one of your items and all that, but here's the unique thing.
The survivors have an exclusive secondary inventory spot that can only be available if you have a Blighted Serum injector.
There would be multiple Pestualla Petals throughout the map that after you use, they become unavailable to use for the rest of the trail.
There would be at least 6 Pestualla petals.
When your Blighted Serum injector is full, you can use it in very dire situations.
When there is a bunch of zombies after you, Downing your health bar, or pinning you, you will be able to inject this blighted serum into the ground.
When doing that, any infected that was chasing, Downing your health bar, or pinning you, would get killed by the entity.
Also I forgot to mention this but it would take 5 seconds for a team mate to help you up.
So after injecting it into the ground, it would deplete, rendering it useless unless you decide to fill it up again.
Ok so now with all that out of the way, let's go on with the other infected ideas I was supposed to say 2 hours ago.
Fallen survivor infected.
The fallen survivor infected has a movement speed of 95%.
Hears loud noise notifications.
Can be killed by pallets.
Can be stunned by flashlights.
This Uncommon Infected however, needs only 1 hit to injure you, and if he does that, he will go sprinting at a 98% movement speed out of the trial.
If you successfully kill him before he jumps over the fence and escapes the trial, he would drop a Med Kit, Pain Pill's, a Pipe Bomb, and Molotov.
Clown Infected.
Would have a movement speed of 95%
Hears load noise notifications.
Can be killed by Pallets.
Can be stunned by flashlights.
Takes 4 hits to injure and down you.
But the thing about this one, however, is that if this guy is chasing after you, his loud rubber shoes will attract any Common infected to him within an 8 meter range.
Mud Men Infected.
Would have a 97% movement speed.
Hears Loud Noise notifications.
Can be killed by pallets.
Would be a bit harder to blind him with a flashlight because he's always crouching all the time.
Takes 4 hits to injure and down you.
But the Thing about this uncommon infected is that for each hit he does to you, their would be a splash of mud on the screen that would make it harder to see what's going on for 3 seconds.
Worker Infected.
Would have a 95% movement Speed.
Doesn't hear loud noise notifications.
Can be killed by pallets.
Can be Stunned by Flashlights.
Takes 4 hits to injure and down you.
But when you do try to use something like a pipe bomb or Vault, etc. This guy will go full on berserk mode at ya moving at a 102% Movement Speed.
Also I forgot to say this earlier but the Common and Uncommon infected can fault, but the Special infected Don't, except for one of them.
Riot Infected.
Would have a 93% movement speed.
Can't hear loud noise notifications beyond 16 meters.
Takes 2 pallets to kill this guys.
Takes Twice as long to flashlight stun this guy.
Takes 2 hits to injure and down you.
For as strong as this guy may sound, if you Flashlight blind or pallet stun him from the back side, you can successfully take down this guy.
Now finally for the SUPER SPECIAL UNCOMMON INFECTED I was talking about earlier, it would be none other than...
Jimmy Gibbs Junior.
And note that when the Crescendo event happens, this is the guy that has a 10% chance that he may spawn.
Would have a 100% Movement Speed.
Hears Loud Noise notifications.
Takes 5 Pallets to kill this guy.
Can't be blinded.
Takes 1 hit to send you into the Mending State.
Now you can see why this guy is the Rarest Uncommon Infected.
So now the moment you've all been waiting for, let's go on with the special infected, Which can only be killed by the Blighted serum or items, so pallets would not kill them, and also for their power Icons it would be the same exact icons as in their game, and every Special Infected screen would be blue when choosing a spawning location, and yellow when they are alive in the trail.
The Boomer.
Would have a 90% movement speed.
Can be Blinded.
One Hit Injures them.
Power: Similar to Plague's vomit, The Boomer will Puke on survivors with Boomer Bile, alerting the horde.
When the Boomer is killed, anyone within a 8 meter radius will get Boomer Bile on themselves.
The Spitter.
Would have a 100% Movement speed.
Can Be Blinded.
One hit Injures them.
Power: The Spitter can spit a pool of acid at a survivor.
If the survivor is standing in the acid for at least three seconds, they would become injured, or downed if they were already injured.
When The Spitter dies, she also leaves a pool of acid around herself.
The pools of acid are at least 6 meters in length.
The Jockey.
Would have a 95% movement speed.
Would be harder to blind since he's small.
One hit injures them.
Power: The Jockey could jump and latch on to a survivor to control their movement, and like I've said before, you could inject the blighted serum into the ground or use explosives to stop and kill the Jockey.
If the Jockey stays on a survivor for at least 30 seconds, that survivor would become downed.
The Charger.
Would have a 105% movement speed.
Can Be blinded.
One Hit injures them.
Power: The Charger can Dash at a 200% movement Speed for 5 seconds.
If a survivor Is on the sides of the Charger when he is doing his dash, they would fall down for a second then get back up.
If the Survivor is IN front the Charger however, The Charger would pin them down until somebody saved them.
If the survivor gets pinned for at least 15 seconds, they would become downed.
And how you can kill the Charger are the same reasons as for Jockey.
The Smoker.
Would have a 105% Movement Speed.
Can Be Blinded.
One Hit Injures them.
Power: Similar to Death Slinger, The Smoker can pull you in with his tongue.
When Doing that, the Smoker's Tongue, if your lucky enough, could be destroyed before he gets someone pinned.
If the survivor is pinned also for 15 seconds, they would become downed.
And how you kill the Smoker are the same reasons as the Charger and the Jockey.
The Hunter:
Would have a 110% Movement Speed.
Can be Blinded.
One hit injures them.
Power: The Hunter will be able the Crouch, Jump, and Pounce onto survivors.
When Pouncing on a survivor for 10 seconds, they will become downed.
And finally, how you kill the Hunter are the same as the smoker, the charger, and the Jockey.
THE WITCH.
The Witch would be the only Special infected that can't be controlled by the player.
The Witch will spawn when 3 out of 5 generators are completed.
She will either be siting down or wandering around.
The only way the Witch could attack is if she gets looked at for at least 5 seconds or she gets...
STUNNED OR BLINDED BY A FLASHLIGHT.
When that does happen, she will be the only Special infected that could vault windows, and even pallets.
She would Instantly break Breakable walls and pallets.
She Would Move at a 115% movement speed.
She can also instantly down a survivor a make their dying bar go down in 15 seconds max.
But there are ways to counter the Witch.
Listen out for her Crying and Little Terror Radius theme.
And don't even mess with her.
And when she does get her target, she will go back to sitting down or wandering.
It would take to a total of 3 Items or Pallets stuns to bring this thing down.
But the best thing you can do to defeat the Witch is by using an item right by her to instantly kill the witch.
So last but not least is...
THE TANK.
The Tank Will spawn when 4 out of 5 generators are completed.
He would move at a 115% movement Speed.
He Can be pallet stunned.
He Can be blinded.
BUT if the Tank hits you, you will become injured or if injured, then downed, but the survivor will get launched 12 feet away from the Tank.
And we can probably guess what his terror radius is.
Power: The Tank throw's a Big Rock.
When Holding the Big rock you move at a 105% movement speed.
If you throw the big rock and it successfully hits a survivor, they will become downed.
The Tank CANNOT DIE WHATSOEVER.
So I think that just about wraps it up guy's, and looking at the time, it approximately took me 4 hours and 29 minutes to write this, but you know what.
It was fun.
Now I don't know if my concept sounds balanced or weak or all that, but at the end of the day, I just wrote this for fun overall, and because of this you can probably tell that I really want more Left 4 Dead 2 content in the game at this point.
But ya that's basically it, and if you made it this far into reading this, thanks, or should I say, TANKS! "Sometimes I just need to released my puns into the atmosphere even if they don't belong there".
Comments
@notstarboard Ya I guess that does make some sense.