Nemesis small changes suggestion

I've got the pleasure to try out the Nemesis on the Ptb for some games, and i've got to say, it's AMAZING. It feels good to play and i believe is already one of my favorite killer, but given that is still potentially subject to some changes, to be honest, i believe his Add-ons are a little bit underwhelming. So these are my suggestion, inspired from other killer's addons already in the game:

Add-ons for the primary power (Huntress like)

  • Survivors injured by Tentacle Strike suffer from the Exhausted status effect for 15 seconds
  • Survivors injured by Tentacle Strike suffer from the Mangled untill healed or cured (vaccines)

Add-ons for the contagiousness of the T-Virus (Plague like)

  • Contaminated status effect spreads among Survivors that interact with each other (healing, unhooking,etc)
  • Add 1 Supllie Case with a false Vaccine, does nothing to already Contaminated Survivrors but Contaminated those who are not.

Add-ons for the mutation progress (Myers like)

  • Increase mutation needed to reach tier 3, further increase Tentacle Strike's bonus range.
  • After reaching tier 2, Tentacle Strike can hit multiple Survivors
  • Cannot surpass tier 1, faster recovery on missed Tentacle Strikes

Further more i believe the Nemesis zombie focused addons can also be emproved:

  • Dead Survivors respawn as additional Zombies
  • Deafault additional zombie in the exit gates during the end game collaps

Even tho i already love the killer as it is, e believe this kind of changes (or even just similar) can emprove further the gameplay, and give more gameplay choice.

What do you think, people of the fog?

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