Another ScottJund Spirit Challenge - This time from a much better survivor.

https://www.youtube.com/watch?v=KyQnAlCGRSE&ab_channel=ScottJund

Survivor Perspective:

https://www.youtube.com/watch?v=6ErOP1e4cYA&ab_channel=hiron


Continuing from last discussion but with this survivor lasted over double the time on average per chase. This is mostly due to predropping safe pallets and forcing spirit to phase larger distances. Naturally, this takes longer to get the down. Note that when Spirit is in range to do a small phase where the survivor cannot get distance results in a hit almost certainly because Scott is using sounds correctly. This is what I call constant hit pressure. An issue in dbd where the killer can down survivors quickly regardless of survivor skill.

Point is this survivor played exponentially better than the last survivor and produces similar chase times (when in hit pressure - so besides the time wasted with predropping pallets and god setups). Some techniques that prove this:

  • Setting up fast vaults by taking the jungle gym wall wide and sprinting at the correct time running perpendicular to the window.
  • Very attentive camera control. Kept camera in LOS of spirit at all times that didn't require looking at terrain to take shortest pathing on tiles/loops.
  • Sidestepping when LOS has been broken to gain distance.

There's plenty more that made this survivor good but these were examples that the last challenger did not do which is imperative for high elo play.

Thanks to these content creators for uploading these clips. Very good stuff!

Comments

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2213223#Comment_2213223

    Same as people were missing about 4min chase in Otz's vid telling all Gen would be done by then.

    People needs to understand those moment of starting a match, checking for Ruin, just about to run & find Ruin with Small game. Then a survivor already gets injured.

    Now look back to the vid. 58sec chase with 3 pallets drop, and runner lead the Killer to your Gen, force you to leave. While Ruin is on.

    Exactly m8. All the video shows is that even in unrealistic, laboratory settings vs. an extremely high calibre survivor, Spirit has no counter-play, and in an actual game of dbd under normal conditions with a team of varying skill levels, the issue is simply exacerbated.

  • @xenotimebong said:

    So the counter is to hump safe windows and drop pallets with no mercy. Would probably work on maps like Cowshed, Haddonfield and The Game but you’re screwed if you load into something like Shelter Woods I guess.

    Fun videos to watch if nothing else, it’s always interesting to watch good players.

    well this is exactly what other forum members told to do except they also said backtracking or crouch which I already told useless. maybe this video would shut them for once and they would realize spirit doesnt have counterplay.

    predropping pallet works on every killer unless nurse with exception you would only prolong chase for spirit. with other killer you would lose the killer or make the chase longer than 1 mins cause you still can loop powerful pallet. so asking it to be counterplay for spirit is like putting bandage into leaking water

  • https://www.youtube.com/watch?v=5yTzqUNcgqk

    Confirmed someone has escaped Scott's spirit.

    All you have to do is bring Lucky Break and Iron Will every game and you can escape a good spirit once or twice a trial.

    Countered.

    xd

  • @Toblerone007 said:

    https://www.youtube.com/watch?v=5yTzqUNcgqk

    Confirmed someone has escaped Scott's spirit.

    All you have to do is bring Lucky Break and Iron Will every game and you can escape a good spirit once or twice a trial.

    Countered.

    xd

    if scott using stridor still you cant escape

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