My stats for perk build after 150 games as Survivor
Im finally done doing "1 aspect perk build" challenge, 10 matches per build.
Build list
Speeder: you gain more speed at all health stage.
Loner: you can take care of your self and focus.
Stealth: no one can ever find you.
Healer: who need healing?
Detective: you know everything about the realm.
Teacher: buff all other team mate.
Disruptor: make noise, distract the killer.
Sluggish:
Breaker: do everything to save your friend.
Bond: ICU, UCMe
Once: you can use each perk, once.
Locker: baby Dwight
Chase: 1sec running is 3sec genning
Escape artist: I vault, I disappear.
My default is my fav build.
Build rating
Stats
General
My escape rate: 36%
Kill / escape: 66 / 34
Gen done rate: 84%
Hook rate: 62%
Average hook on 1st death: 5.04 hook
Slow down
Usage: 86% killer use some sort of slow down perks
Slot: 37% of total slot for slow down perks
Kill rate without any slow down perk: 47%
Kill rate with 2 or more slow down perks: 69%
Ruin is the most used slow down perk: 45% of total slow down perk slots.
Expose
Usage: 49% killer use some sort of expose perks
Slot: 9% of total slot for expose perks
Kill rate without any expose perk: 66%
Kill rate with 1 or more expose perks: 47%
Noed is the most used slow down perk: 48% of total expose perk slots.
Slow down + Expose
Usage: 26% killer use both slow down & expose perks
Kill rate without any slow down + expose perk: 43%
Kill rate with slow down + expose perks: 62%
I dont count match that survivor DC or afk players. Only matches with all 5 players participating are counted.





Comments
"My escape rate: 36%" - that looks realistic, unlike some other stats with 60%-70% escape rates.
To be fair, alot of builds are meme and barely contribute to the team, which cause the losing.
If I use the most effective builds for 150 games, the escape/kill rate would be far from different.
But I got an interesting number, which is the number of hook when the 1st Survivor die, which is 5. It some how tell the camping/tunneling rate from killer.