My stats for perk build after 150 games as Survivor

Im finally done doing "1 aspect perk build" challenge, 10 matches per build.

Build list

image.png

Speeder: you gain more speed at all health stage.

Loner: you can take care of your self and focus.

Stealth: no one can ever find you.

Healer: who need healing?

Detective: you know everything about the realm.

image.png

Teacher: buff all other team mate.

Disruptor: make noise, distract the killer.

Sluggish:

Breaker: do everything to save your friend.

Bond: ICU, UCMe

image.png

Once: you can use each perk, once.

Locker: baby Dwight

Chase: 1sec running is 3sec genning

Escape artist: I vault, I disappear.

My default is my fav build.


Build rating

image.png image.png

Stats

General

My escape rate: 36%

Kill / escape: 66 / 34

Gen done rate: 84%

Hook rate: 62%

Average hook on 1st death: 5.04 hook

Slow down

Usage: 86% killer use some sort of slow down perks

Slot: 37% of total slot for slow down perks

Kill rate without any slow down perk: 47%

Kill rate with 2 or more slow down perks: 69%

Ruin is the most used slow down perk: 45% of total slow down perk slots.

Expose

Usage: 49% killer use some sort of expose perks

Slot: 9% of total slot for expose perks

Kill rate without any expose perk: 66%

Kill rate with 1 or more expose perks: 47%

Noed is the most used slow down perk: 48% of total expose perk slots.

Slow down + Expose

Usage: 26% killer use both slow down & expose perks

Kill rate without any slow down + expose perk: 43%

Kill rate with slow down + expose perks: 62%


I dont count match that survivor DC or afk players. Only matches with all 5 players participating are counted.

Comments

  • "My escape rate: 36%" - that looks realistic, unlike some other stats with 60%-70% escape rates.

  • @_VTK_ said:

    "My escape rate: 36%" - that looks realistic, unlike some other stats with 60%-70% escape rates.

    To be fair, alot of builds are meme and barely contribute to the team, which cause the losing.

    If I use the most effective builds for 150 games, the escape/kill rate would be far from different.

    But I got an interesting number, which is the number of hook when the 1st Survivor die, which is 5. It some how tell the camping/tunneling rate from killer.