Gen spawn.

I notice that Gen spawn are really bad recently. Is this all about RNG, or a bug? Especially on these 3 maps.

image.png

Middle Gen isnt even slightly on the few Gen side, but near the other 4 Gen side.

There were matches that we could 3 escape, but result were 3 Gen ourselves and either die all or 1 hatch escape.

Comments

  • The reworked maps have been really bad about this. There are variations on some maps where the killer wins as a soon as they load in if they have a pulse.

    Suffo Pit can spawn a 5 gen on one side. Azarov's always spawns a 4 gen on side or the other. Etc. It's really bad design because it makes the gameplay boring. Becomes so much less dynamic when the games are territory oriented and not chase oriented

  • I hate it Yamaoka Estate has no gens for me to pressure.

    It's almost as bad as when it has no hooks.

  • @[Deleted User] said:

    The reworked maps have been really bad about this. There are variations on some maps where the killer wins as a soon as they load in if they have a pulse.

    Suffo Pit can spawn a 5 gen on one side. Azarov's always spawns a 4 gen on side or the other. Etc. It's really bad design because it makes the gameplay boring. Becomes so much less dynamic when the games are territory oriented and not chase oriented

    That the issue killer need to play territorial if they want a chance most loop are extremly safe so the goal is to make sure you destroy every pallet on 1 side and protect that side only. The biggest issue is if survivor run in a straight line they can buy 45 sec before going down that 3 gen half done or 2 gen complete. Killer cant compete against that so they adapt to a territorial style your goal as a survivor is to beat that style with coop solo its hard in a swf its easy you can alternate between gen easy