Huntress and Nurse addons

I've thought a bit about some fun addons for both of them, so I would like you guys to tell me what you think (also, please no feedback & suggestions, I only intend to see what people say)

Huntress :

Iridescent Head becomes Iridescent Stick:

A very light stick to which the hatchet's head is attached. Requires little to no effort to lift, but it is also pretty greasy so it's easy to lose it from your hand.

  • Hatchets' wind-up time is reduced to 0.1 seconds
  • Tremendously increases cooldown between hatchet throws
  • Slightly increases recovery time after a hatchet throw
  • Throw hatchet action has a 15% chance to not work, causing basic attacks and hatchet throws to be disabled for 1.5 seconds. This effect may only occure once in every 5 hatchets

Nurse:

Torn bookmark:

A torn bookmark that used to remind you of where to start. It still can be used to do this, but it's no longer pretty.

  • Releasing the blink before it is fully charged cancells the blink action
  • When the blink is fully charged, immediatly start blinking
  • While blinking, release the power button to stop blinking

"Ah, where was I? I keep going through pages and I still can't find... Oh here it is! Thank God I had a bookmark!"-Crotus Prenn Asylum pacient

Comments

  • Sure, lets reward bad Nurses who can't blink.

    • Throw hatchet action has a 15% chance to not work, causing basic attacks and hatchet throws to be disabled for 1.5 seconds

    please no more RNG the last thing I want is not being able to use my power or even m1 for several seconds a game.

    • Realising the blink before it is fully charged cancells the blink action
    • When the blink is fully charged, immediatly start blinking
    • While blinking, release the power button to stop blinking

    Also a pretty bad idea it just removes skill of knowing how much to charge blinks and also removes some counterplay of making the nurse overblink.

  • Iridescent stick is a bad idea, an RNG hatchet could result in getting a hit stolen from you

  • @Friendly_Blendette said:

    • Throw hatchet action has a 15% chance to not work, causing basic attacks and hatchet throws to be disabled for 1.5 seconds

    please no more RNG the last thing I want is not being able to use my power or even m1 for several seconds a game.

    • Realising the blink before it is fully charged cancells the blink action
    • When the blink is fully charged, immediatly start blinking
    • While blinking, release the power button to stop blinking

    Also a pretty bad idea it just removes skill of knowing how much to charge blinks and also removes some counterplay of making the nurse overblink.

    Overblinking is easily countered by looking down. This addon increases the overall time required to blink, so short quick blinks no longer are a thing.

    About the hatchet, actually it would make sense to get that effect only once, then 3 more times with no chance to not throw etc. Still, the addon is super strong, you can instantly injure someone (combine that with a flight speed addon)

  • @Hoodied said:

    Iridescent stick is a bad idea, an RNG hatchet could result in getting a hit stolen from you

    Yeah, modified it. Only once in 5 hatchets. Indeed, a hit stolen, but remember you pretty much throw a hatchet instantly so it removes a lot of counterplay. Also, 1.5 seconds then 0.1 seconds to hit someone. Idk, doesn't seem that bad to me.

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2196854#Comment_2196854

    Overblinking is easily countered by looking down. This addon increases the overall time required to blink, so short quick blinks no longer are a thing.

    About the hatchet, actually it would make sense to get that effect only once, then 3 more times with no chance to not throw etc. Still, the addon is super strong, you can instantly injure someone (combine that with a flight speed addon)

    An addon being super strong but completely reliant on RNG is not a good idea. Overblinking can be countered by looking down but it takes a lot longer to blink to that spot and it makes it a lot easier to dodge this would be a crutch for bad nurses it makes her power worse but removes skiller.

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2196865#Comment_2196865

    An addon being super strong but completely reliant on RNG is not a good idea. Overblinking can be countered by looking down but it takes a lot longer to blink to that spot and it makes it a lot easier to dodge this would be a crutch for bad nurses it makes her power worse but removes skiller.

    Yeah, but I still think new players should have some nice things to help them (plaid fannel can be detrimental on some maps and is generaly too sight obstructing). This addon could be fun on some more experienced killers too. Anyway, modified the description of Iridescent Stick