Death Throes Compilation - What is the point of this iri addon?

The addon has confused me for a long time, because I could never figure out what it did exactly. The wording of the addon is not very helpful and is very clearly missing important information.

Earlier today OhTofu uploaded a video about this addon and explained what the addon does. Tofu isn't a Trickster player and his performance in the games shouldn't be used as a judge for how good the addon is.

OhTofu vid: https://www.youtube.com/watch?v=CXn2viIjK14

Basically the further away a survivor is when you hit them with a blade, the more laceration damage you do. At close range you do 50% laceration damage and we don't know what the distance scaling is and if there is a cap for the extra laceration damage.

It also increases the laceration damage dealt for each consecutive blade hit up to 200% laceration damage. This seems to take a couple of knives to hit the cap so it's scaling is actually pretty good. If you miss a blade then the damage is completely reset.

I just can't see how this is ever useful? It's an addon that rewards you for long range shots and high accuracy and punishes you for trying to go for spam shots at close range. It just seems counterintuitive to Trickster's design.

Comments

  • I've had really good use of it at close range against a healthy survivor. The first few blades don't do a tremendous deal of laceration, but they're close enough that you really don't miss and you get them down with a much smaller amount of blades.

    I feel like it could be beneficial at farther ranges, but like you said there's no information on it so it's hard to tell for sure.


    It feels mostly like an attempt to give more laceration damage out of an addon without the lazier "X% more laceration" only

  • If it's 50, 150, 200, 200, 200 for 800% laceration:

    Does anyone know if it takes 5 knives to injure or is it 5 to fill up and then the 6th triggers the damage? Because if it's the latter, [Edge of revival + Cut thru You] takes the same amount of knives and is way easier to pull off. Just aim at the feetsies.

  • @WeenieDog said:

    If it's 50, 150, 200, 200, 200 for 800% laceration:

    Does anyone know if it takes 5 knives to injure or is it 5 to fill up and then the 6th triggers the damage? Because if it's the latter, [Edge of revival + Cut thru You] takes the same amount of knives and is way easier to pull off. Just aim at the feetsies.

    so at around 18:30 on the Tofo vid I linked you can see that the lacerated Steve starts to decay right before the blade hits him. Then when he gets hit he not only gets lacerated, but gets injured and the rest of the laceration damage is carried over.

    As long as you are doing more damage to bring them pass the laceration meter, it should damage them.

  • @Crowman said:

    The addon has confused me for a long time, because I could never figure out what it did exactly. The wording of the addon is not very helpful and is very clearly missing important information.

    Earlier today OhTofu uploaded a video about this addon and explained what the addon does. Tofu isn't a Trickster player and his performance in the games shouldn't be used as a judge for how good the addon is.

    OhTofu vid: https://www.youtube.com/watch?v=CXn2viIjK14

    Basically the further away a survivor is when you hit them with a blade, the more laceration damage you do. At close range you do 50% laceration damage and we don't know what the distance scaling is and if there is a cap for the extra laceration damage.

    It also increases the laceration damage dealt for each consecutive blade hit up to 200% laceration damage. This seems to take a couple of knives to hit the cap so it's scaling is actually pretty good. If you miss a blade then the damage is completely reset.

    I just can't see how this is ever useful? It's an addon that rewards you for long range shots and high accuracy and punishes you for trying to go for spam shots at close range. It just seems counterintuitive to Trickster's design.

    I’m going off memory here but I do not believe there’s a range component to this addon.

    My guess, and it’s just a guess, is it goes per blade: 50% - 100 - 150 - 200 - 200 - etc

    This means three hits in a row is same as base kit, but quickly builds into health states after. Only taking six hits for a health state and ten for a down. Base is sixteen.

    If the green addon that reduces laceration is included, this figure changes to five and nine.

    When combined with the other iri, it’s five blades straight and a swing.

  • @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/249602/death-throes-compilation-what-is-the-point-of-this-iri-addon

    I’m going off memory here but I do not believe there’s a range component to this addon.

    My guess, and it’s just a guess, is it goes per blade: 50% - 100 - 150 - 200 - 200 - etc

    This means three hits in a row is same as base kit, but quickly builds into health states after. Only taking six hits for a health state and ten for a down. Base is sixteen.

    If the green addon that reduces laceration is included, this figure changes to five and nine.

    When combined with the other iri, it’s five blades straight and a swing.

    There's very clearly a range component to the addon. You can see the difference in damage dealt from long and close range in the Tofu vid.

    4:50 - start of the match, hits a claudette at medium range with a knife. She takes a full bar of damage (100% damage).

    5:00 - after missing his next shots, hits a Dwight at closer range and deals only half bar of damage (50% damage)

  • to take up a addon slot