Change Babysitter and Second Wind

Change Babysitter-

Before: When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks nor Pools of Blood for the next 4/6/8 seconds.

After: When you unhook a Survivor, the rescued Survivor will leave no Scratches or Pools of Blood, his moans of Pain are reduced by 100%, his desire to scream is suppressed, his aura will not be shown to the Killer if he tries to read it, for the next 8/10/12 seconds.

Change Second Wind-

Before: When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates

After: When you are chased for 30 seconds, the Second Wind is activated

Comments

  • The babysitter change sounds good, but the Second Wind one does not (unless its TOTAL seconds) because good killers will not try to chase you for that long.

  • @DoritoHead said:

    The babysitter change sounds good, but the Second Wind one does not (unless its TOTAL seconds) because good killers will not try to chase you for that long.

    Did you know that people complain about DS running out during chase? It means that there are people who can last in chase with only 1 health state for 60 seconds

  • @Saltjar34 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2174726#Comment_2174726

    Did you know that people complain about DS running out during chase? It means that there are people who can last in chase with only 1 health state for 60 seconds

    That doesn't change the fact that skilled killers will not chase you for that long.